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Releases: emptygamer/flower

v2.2.0

06 May 11:19
@emptygamer emptygamer

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⭐️Feature : Add auto mode.
⭐️Feature : Add UI-Stage features (ui image command and effects).
⭐️Feature : Add wait_audio command.
⭐️Feature : Add default text splitting logic.
🛠Change : Add "wait" parameter for audio command.

Assets 3
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v2.1.0

13 Mar 05:21
@emptygamer emptygamer

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🌺Flower : v2.1.0

Changed

  • 🐛Bug : Fix the l, lr and w, will execute even you stop the system in the waiting mode.
  • 📖Update: Update README and Scripts info.
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v2.0.0

14 Apr 06:59
@emptygamer emptygamer

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🌺Flower : v2.0

Changed

  • ✨Improve : Allow textspeed less than the framerate.
  • 🛠Change : Change SetText to SetTextList, isCompleted will return the status of text list.
  • ✨Improve : Fast-forward the text when parsing the command text.
  • ⭐️Feature : Apply unity RichText detecting in the typing effect.
  • ⭐️Feature : Allow properties for customized command-functions.
  • ⭐️Feature : Add image system.
  • ⭐️Feature : Scene objects management.
  • ⭐️Feature : Add effect system.
  • ⭐️Feature : Allow properties for effect-functions.
  • ⭐️Feature : Allow customized effects.
  • ⭐️Feature : Add particle system.
  • 🛠Change : Change namespace to Flower.
  • ⭐️Feature : Allow customized Logging and Text Updating events.
  • ⭐️Feature : Add audio system.
  • 🛠Change : Renaming functions.
  • ⭐️Feature : Support async commands.
  • ⭐️Feature : Allow variables as the parameters of commands and effects.
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v1.0.0

11 Aug 03:43
@emptygamer emptygamer

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🌺Flower : v1.0

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AltStyle によって変換されたページ (->オリジナル) /