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dmackenz/Pong

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Pong

Dylan MacKenzie

This is a remake of the game Pong written in JavaScript using the p5.js framework.

[w, s] control player 1
[upArrow, downArrow] control player 2

This game adapts to any viewport size and scales appropriately. Looking to port over to use touch controls for mobile soon.

https://dmackenz.github.io/Pong/

Note that there are a couple issues with collision detection that I hope to iron out in the future.

Engine

Main Loop
 // paddle 1 engine
 p1.show();
 p1.update();
 p1.edges();
 p1.showpoints(width / 4, height / 4);
 // paddle 2 engine
 p2.show();
 p2.update();
 p2.edges();
 p2.showpoints(width * (3 / 4), height / 4);
 // ball engine
 ball.show();
 ball.update();
 if (ball.edges(p1, p2)) {
 ball.start(ballSpeed);
 }
Collision Detection
 // bounce on edges
 if (this.pos.y < 0 || this.pos.y > height) {
 this.vel.y *= -1;
 }
 // bounce on paddle 1
 if ((this.pos.x >= p1.pos.x - allowance && this.pos.x <= p1.pos.x + allowance) &&
 this.pos.y <= p1.pos.y + p1.pheight &&
 this.pos.y >= p1.pos.y - p1.pheight) {
 this.vel.x *= -1;
 return false;
 // bounce on paddle 2
 } else if ((this.pos.x >= p2.pos.x - allowance && this.pos.x <= p2.pos.x + allowance) &&
 this.pos.y <= p2.pos.y + p2.pheight &&
 this.pos.y >= p2.pos.y - p2.pheight) {
 this.vel.x *= -1;
 return false;
 }
 // player 2 wins
 else if (this.pos.x < p1.pos.x) {
 // tally
 p2.points++;
 // restart
 return true;
 // player 1 wins
 } else if (this.pos.x > p2.pos.x) {
 // tally
 p1.points++;
 // restart
 return true;
 }

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Javascript version of the game Pong

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