Wavegrid is a modular laser grid controller for arrays of Laser Space Cannons on Global Truss F34 structures. It includes a web-based simulation UI, an artist-facing creative canvas, a WebSocket relay, and OSC output adapters for BEYOND and FB4 hardware.
Grid size defaults to 7x7 (49 cannons) but is fully configurable for any layout.
pnpm install
pnpm test
pnpm build- Node.js 18+
- pnpm
| Package | Name | Description |
|---|---|---|
packages/simulator |
@wavegrid/simulator |
Grid state engine and master controller UI |
packages/canvas |
@wavegrid/canvas |
Artist-facing creative canvas — "painting the sky with light" |
packages/receiver |
wavegrid |
Receiver brain — LP filter, sine fallback, pluggable adapter pattern |
packages/relay |
@wavegrid/relay |
Transparent WebSocket message router |
packages/osc |
@wavegrid/osc |
OSC output adapters for BEYOND and FB4 laser hardware |
┌──────────────┐ ┌──────────────┐ ┌──────────────┐
│ Canvas │ ──ws──▶ │ Simulator │ ──ws──▶ │ Receiver │
│ (artist UI) │ ◀──ws── │ (state + LP) │ │ (brain) │
│ :3001 │ │ :3000 │ │ own LP │
└──────────────┘ └──────────────┘ │ sine fbk │
│ │ │ → hardware │
│ ┌──────────────┐ │ └──────────────┘
└──▶ │ Relay │ ◀──┘ │
│ (optional) │ ┌──────────────┐
│ :3002 │ │ @wavegrid/ │
└──────────────┘ │ osc │
│ → BEYOND │
│ → FB4 │
└──────────────┘
- Simulator — state engine with exponential low-pass filtering and master controller UI. Scenes, animations, ambient presets, idle timeout. Runs at 60fps, broadcasts only on change.
- Canvas — artist-facing creative instrument. Paint, gradient, brush, energy, motion, symmetry modes. iPad-optimized, no technical language.
- Receiver — the "brain" that controls physical hardware. Runs its own independent LP filter so output never jolts. On signal loss, smoothly transitions into ambient 3D sine waves. Pluggable input/output adapters.
- Relay — transparent WebSocket message router for remote access or multi-receiver setups. Optional — direct connections still work.
- OSC — output adapters for Pangolin BEYOND and FB4 laser hardware. HSB-to-RGB color conversion, per-cannon routing via JSON config.
# Start the full stack (each in its own terminal) pnpm dev:sim # Simulator at :3000 (master controller) pnpm dev:canvas # Canvas at :3001 (artist UI) pnpm dev:receiver # Receiver (brain) # Optional: relay for remote access pnpm dev:relay # Relay at :3002
Everything defaults to 7x7 (49 cannons). Override with environment variables:
# 10x10 grid (100 cannons)
NUM_CANNONS=100 GRID_COLUMNS=10 pnpm dev:sim
NUM_CANNONS=100 GRID_COLUMNS=10 pnpm dev:canvas
NUM_CANNONS=100 GRID_COLUMNS=10 pnpm dev:receiverSplit the grid across multiple receivers when hardware limits apply:
# Laptop A (40 cannons) SHARD_START=0 SHARD_END=39 pnpm dev:receiver # Laptop B (9 cannons) SHARD_START=40 SHARD_END=48 pnpm dev:receiver
Both connect to the same Simulator (or Relay). The Canvas stays unified.
For a live event, run all services on the Windows machine at the venue:
node packages/simulator/dist/server.js # :3000 (master controller) node packages/canvas/dist/server.js # :3001 (artist UI) node packages/receiver/dist/main.js # brain → hardware
iPads connect to http://<machine-ip>:3001 for the Canvas.
Built by the Constructive team — creators of modular Postgres tooling for secure, composable backends. If you like our work, contribute on GitHub.