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@chrissotraidis
chrissotraidis
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Chris Sotraidis chrissotraidis

Distributed and agentic systems, old games on new hardware, or whatever else I find interesting. I write about it at spatialawareness.net.

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  1. harkinianpad harkinianpad Public

    Ocarina of Time native on iOS and iPadOS via Ship of Harkinian with Metal rendering, touch controls, controller support, and ROM-free reproducible builds.

    Shell 373 25

  2. kartpad kartpad Public

    Mario Kart Wii and Retro Rewind, native for iOS, iPadOS, macOS, and tvOS.

    Objective-C++ 336 23

  3. goldenpad goldenpad Public

    GoldenEye 007, native for iPhone, iPad, and Apple Silicon Mac. Metal, touch controls, and user-supplied retail data.

    Swift 171 11

  4. sunpad sunpad Public

    Super Mario Sunshine on iPhone, iPad, Apple Silicon Mac, and tVOS through static recompilation and Metal.

    Objective-C++ 154 9

  5. ArtifactHQ/Arnold ArtifactHQ/Arnold Public

    Arnold is an opinionated documentation-first development toolkit that runs as a native extension inside Claude Code.

    Shell 18

  6. OpenRCT2Touch OpenRCT2Touch Public

    Forked from OpenRCT2/OpenRCT2

    Unofficial OpenRCT2 (RollerCoaster Tycoon 2) port for iPad 🎢

    C++ 132 12

AltStyle によって変換されたページ (->オリジナル) /