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Releases: brunomikoski/Animation-Sequencer
Releases · brunomikoski/Animation-Sequencer
v0.5.5
What's Changed
- Add DoTween define by @vanifatovvlad in #72
- Toggle on AnimationStep label click by @vanifatovvlad in #73
- Add ExpandAllSeps and CollapseAllSteps buttons in inspector by @vanifatovvlad in #74
- Inspector improvements by @vanifatovvlad in #76
- Displays timing boxes for each step in previewing mode by @vanifatovvlad in #75
- fix selected step highlighting by @vanifatovvlad in #77
- fix: SetProgress and SetTime by @GTskhovrebovi in #79
- Bugfix/fix finish event not firing again by @brunomikoski in #83
- Fix Play Icon on Unity 5 by @brunomikoski in #84
- fix: warnings by @brunomikoski in #85
- fix: coroutine holder usage by @brunomikoski in #86
New Contributors
- @vanifatovvlad made their first contribution in #72
- @GTskhovrebovi made their first contribution in #79
Full Changelog: v0.5.4...v0.5.5
Contributors
brunomikoski, vanifatovvlad, and GTskhovrebovi
Assets 2
2 people reacted
0.5.4
@brunomikoski
brunomikoski
a786134
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Added
- Added
Setsteps, which allows you to specifically set properties of your target at a certain point in your sequence, a good example is: You want to have anInanimation and alsoOutbut you want to make sure things looks correct when the animation start, you can now use this to set the properties. Right now only supportsTransform,RectTransformGraphicandImagebut I will extend this over time if turns out to be useful.
What's Changed
- add: more meta changes by @brunomikoski in #70
Full Changelog: v0.5.3...v0.5.4
Assets 2
3 people reacted
0.5.3
@brunomikoski
brunomikoski
28a13b4
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Changed
- Exposed the
AnimationStepsfrom theAnimationSequencerController
Added
- Add
ReplaceTarget<GameObjectAnimationStep>that allows you to replace the target of a step by a new one, this is useful when you want to replace a step target by a prefab, or a new instance of the same object. This will replace the target of the step and all the actions that are using the same target of that specific type. - Add
ReplaceTargets(params (GameObject original, GameObject target)[] replacements)that replaces all the original targets to the newTarget - Add
ReplaceTargets(GameObject originalTarget, GameObject newTarget)to replace all the targets of the original target to the new target
Assets 2
1 person reacted
Bug fixes and other tweaks
Full Changelog: v0.5.1...v0.5.2
Assets 2
Refactior and other tweaks
Refactior and other tweaks
Pre-release
Pre-release
What's Changed
- TryGetStepAtIndex and TryGetActionAtIndex return null for last index by @lvgrecords in #65
- Overall code quality improved, renamings applied and text animation a... by @hasanozen in #66
New Contributors
- @lvgrecords made their first contribution in #65
- @hasanozen made their first contribution in #66
Full Changelog: v0.5.1...v0.5.5-pre
Assets 2
2 people reacted
Bug fixes
Full Changelog: v0.5.0...v0.5.1
Fixed: #57
Assets 2
3 people reacted
Tweaks and Settings
@brunomikoski
brunomikoski
d6cb370
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What's Changed
- Feature/support for regular animation by @brunomikoski in #56
Full Changelog: v0.4.0...v0.5.0
Assets 2
Fix 2020 issues
@brunomikoski
brunomikoski
327087f
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Assets 2
Unity 2021 support and better missing DOTween asmdef
@brunomikoski
brunomikoski
081a713
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What's Changed
- Feature/do tween script defining symbol by @brunomikoski in #52
Full Changelog: v0.3.8...v0.3.9
Assets 2
v0.3.8
@brunomikoski
brunomikoski
6c6a1ca
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