An advanced water system implemented in Unity
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This repository targets the built-in renderer. For other render pipelines, see the following:
| Crest Water 4 BIRP Asset | Crest Water 4 HDRP Asset | Crest Water 4 URP Asset |
|---|---|---|
| Crest Water 4 BIRP | Crest Water 4 HDRP | Crest Water 4 URP |
Crest Water 5 is now available.
| Crest Water 4 BIRP Asset |
|---|
| Crest Water 5 |
FAR: Changing Tides | Announcement Trailer Windbound - Brave the Storm Announce Trailer [Official] Wavetale | Accolades Trailer Critter Cove | Official Announcement Trailer Vertigo 2 - Launch Trailer Sea Legends Simple Teaser Out of Reach: Treasure Royale - Trailer BUCKO • Announcement Trailer Of Ships & Scoundrels - Crest Demo De Leon Legends VR Game Kredolis | Announcement Trailer Morild Navigator
Handful of nice scenes:
Tug Symphony Unity Beach - Crest Ocean Shader Test [Looped 60FPS] Irval the Dragon in Crest Ocean and Lordenfel Ruins Crest Ocean Unity 3d Submarine Scene 2 Nautilus Mixed Reality Ship Ahoy! with Rift + ZED Mini ShoreWavesCrest
And many more...
Full documentation is available online. There is also a Wiki with community contributions.
- Unity: 2020.3 or later
- Shader compilation target 4.5 or above
- Crest does not support OpenGL or WebGL backends
Grab the latest stable release from the top of the tags page.
Extract the files and copy anything under crest/Assets/Crest into an existing project.
Note
crest/Assets/Crest/Crest-Examples contains example content that is useful for first time users but not required for the core Crest functionality. Furthermore, the crest/Assets/Crest/Development folder is not needed as it is only for Crest development.
If you are using any of the following Unity versions, then use the provided Crest version:
With your support we aim to increase our development bandwidth significantly. Please see our sponsor page for sponsor tiers: