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Working on Theseus engine on my free time
Timo Wiren bioglaze
Working on Theseus engine on my free time
Senior Engine Programmer working in the games industry, focusing on graphics.
- Finland
- https://twiren.kapsi.fi
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Mesh optimization library that makes meshes smaller and faster to render
fruitz-of-dojo / Quake
Forked from id-Software/QuakeThis is the source code for the MacOS X port of Quake. It is based on the Quake source code that was released on December 21, 1999. The port was originally released on MacOS X 10.0. The goal was to...
DirectX 12 light culling technique featured in GPU Pro 7
RenderDoc is a stand-alone graphics debugging tool.
C++ examples for the Vulkan graphics API
Light-weight, simple and fast XML parser for C++ with XPath support
stb single-file public domain libraries for C/C++