Skip to content

Navigation Menu

Sign in
Sign up

Latest commit

History

12 Commits

Folders and files

NameName
Last commit message
Last commit date

Repository files navigation

Wave Tracing

This is a work-in-progress project aimed at highly optimized wave simulations in C++ with support for GPU Compute and volume visualization. Currently, there is no support for any form of visualization or a GUI, and everything runs multi-threaded on the CPU. The plan is to integrate Vulkan to hopefully implement volume ray casting, as well as a compute shader for performing the simulation on the GPU.

You can check out my Python wave simulation project, which explains the basics and the wave equation.

AltStyle によって変換されたページ (->オリジナル) /