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Ayushh0406 patch 57 #3242
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These changes introduce logging for better tracking and debugging, ensuring the progress of the cracking process is efficiently logged. Additionally, you can explore multithreading, GUI development, or other enhancements based on your needs
Update 9_Types_of_Hash_Cracker.py
Update Age_Calculator.py
Refining the Drum Pattern: Let's create a more complex drum pattern for a richer accompaniment. Adding More Genres and Chord Progressions: Expanding the available genres and their chord progressions. Enhancing Error Handling: Improving the robustness of user input validation.
Update music_composer.py
Update Guess_a_number.py
Update app.py
Update 9_Types_of_Hash_Cracker.py
This code provides a basic setup for a graphical chess board using pygame. From here, you can expand the functionality to include piece movement, game rules, and player interaction.
Update main.py
Exception Handling: Added try-except blocks to catch and display errors during the main processes. Text Cleanup: Removed commas from numbers for easier conversion to integers. Driver Cleanup: Added a finally block to ensure the WebDriver quits even if an error occurs.
Update script.py
Update Auto_Backup.py
Update PDF-Watermark-Remover.py
changes in code
code optimizited
improved libraries
Update animal.py
Update amazon_scraper.py
cleanup code and remove unused imports
incorrect user permissions logic
Reviewer's GuideThis PR applies broad refactoring and stability improvements across multiple utility scripts, focusing on modularization, consistent error handling, proper resource cleanup, logging integration, and validation enhancements. Class diagram for refactored AddressBook applicationclassDiagram
class AddressBook {
- root
- list_of_names
- name
- number
- conn
+ __init__(root)
+ create_connection(db_file)
+ create_table()
+ on_click_added()
+ on_click_deleted()
+ create_task()
+ validate_input()
+ show_error(message)
+ select_task_by_name()
+ update_task()
+ delete_task()
+ select_all_tasks()
+ exit_app()
+ reset_fields()
+ setup_ui()
}
Class diagram for refactored Cracker class with loggingclassDiagram
class Cracker {
- __charset
- __curr_iter
- __prev_iter
- __curr_val
- __progress_interval
- __progress_timer
- __hash_type
- __hash
- __hashers
- logger
+ __init__(hash_type, hash, charset, progress_interval)
+ __init_logger()
+ __init_hasher()
+ __encode_utf16le(data)
+ __search_space(charset, maxlength)
+ __attack(q, max_length)
+ start_reporting_progress()
+ stop_reporting_progress()
+ work(work_q, done_q, max_length)
}
Class diagram for refactored Courses scraperclassDiagram
class Courses {
- keyword
- page_count
+ __init__(keyword, page_count)
- __scrape_page()
+ scrape_all()
}
Class diagram for refactored Cookie Clicker automationclassDiagram
class CookieClicker {
+ cookie_click()
+ purchase_item()
}
Class diagram for refactored Auto-LinkedIn scriptclassDiagram
class AutoLinkedIn {
+ main()
+ login(username_input, password_input)
+ goto_network()
+ send_requests(n)
}
File-Level Changes
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Hey @ayushh0406 - I've reviewed your changes - here's some feedback:
- This PR bundles refactors for too many unrelated scripts—consider splitting it into smaller, focused PRs so each module can be reviewed and tested independently.
- In AddressBook.create_task, if a name already exists the method exits silently—add an error dialog or message so the user knows why the action didn’t complete.
- The Cracker.__init_logger method adds a new handler on every instantiation, leading to duplicate log entries—move logger setup to the module level or guard against adding handlers more than once.
Prompt for AI Agents
Please address the comments from this code review: ## Overall Comments - This PR bundles refactors for too many unrelated scripts—consider splitting it into smaller, focused PRs so each module can be reviewed and tested independently. - In AddressBook.create_task, if a name already exists the method exits silently—add an error dialog or message so the user knows why the action didn’t complete. - The Cracker.__init_logger method adds a new handler on every instantiation, leading to duplicate log entries—move logger setup to the module level or guard against adding handlers more than once. ## Individual Comments ### Comment 1 <location> `Chess-Game/main.py:50` </location> <code_context> + +def main(): + clock = pygame.time.Clock() + board = [ + ['br', 'bn', 'bb', 'bq', 'bk', 'bb', 'bn', 'br'], + ['bp', 'bp', 'bp', 'bp', 'bp', 'bp', 'bp', 'bp'], + ['--', '--', '--', '--', '--', '--', '--', '--'], + ['--', '--', '--', '--', '--', '--', '--', '--'], + ['--', '--', '--', '--', '--', '--', '--', '--'], + ['--', '--', '--', '--', '--', '--', '--', '--'], + ['wp', 'wp', 'wp', 'wp', 'wp', 'wp', 'wp', 'wp'], + ['wr', 'wn', 'wb', 'wq', 'wk', 'wb', 'wn', 'wr'] + ] + </code_context> <issue_to_address> The board initialization places the queen and king in non-standard positions for white and black. The queen and king positions are reversed from standard chess. Swap their positions so the queen is on her own color for both white and black. </issue_to_address> ### Comment 2 <location> `Address-Book/addressbook.py:53` </location> <code_context> + tkinter.messagebox.showinfo("Info", f"{self.name.get()} got deleted") + + def create_task(self): + if self.name.get() in self.list_of_names or not self.validate_input(): + return </code_context> <issue_to_address> The create_task method silently returns if the name already exists, without user feedback. Consider displaying an error message or dialog to inform users when a duplicate name is entered. </issue_to_address> <suggested_fix> <<<<<<< SEARCH def create_task(self): if self.name.get() in self.list_of_names or not self.validate_input(): return ======= def create_task(self): if self.name.get() in self.list_of_names: tkinter.messagebox.showerror("Error", f"The name '{self.name.get()}' already exists.") return if not self.validate_input(): return >>>>>>> REPLACE </suggested_fix> ### Comment 3 <location> `Address-Book/addressbook.py:67` </location> <code_context> + print(e) + + def validate_input(self): + if not self.name.get() or not self.number.get() or len(self.number.get()) != 10: + self.show_error("Name and Phone Number must be valid and Phone Number should be 10 digits.") + return False </code_context> <issue_to_address> Phone number validation only checks length, not numeric content. Please add a check to ensure the phone number contains only digits, not just the correct length. </issue_to_address> <suggested_fix> <<<<<<< SEARCH def validate_input(self): if not self.name.get() or not self.number.get() or len(self.number.get()) != 10: self.show_error("Name and Phone Number must be valid and Phone Number should be 10 digits.") return False return True ======= def validate_input(self): number = self.number.get() if ( not self.name.get() or not number or len(number) != 10 or not number.isdigit() ): self.show_error("Name and Phone Number must be valid and Phone Number should be 10 digits (numbers only).") return False return True >>>>>>> REPLACE </suggested_fix> ### Comment 4 <location> `9_Typesof_Hash_Craker/9_Types_of_Hash_Cracker.py:25` </location> <code_context> self.__hash_type = hash_type self.__hash = hash self.__hashers = {} + self.__init_logger() + + def __init_logger(self): </code_context> <issue_to_address> Logger initialization adds a new handler every time a Cracker is instantiated. This can cause duplicate log messages. Please check for existing handlers before adding a new one. </issue_to_address>
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issue: The board initialization places the queen and king in non-standard positions for white and black.
The queen and king positions are reversed from standard chess. Swap their positions so the queen is on her own color for both white and black.
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suggestion: The create_task method silently returns if the name already exists, without user feedback.
Consider displaying an error message or dialog to inform users when a duplicate name is entered.
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suggestion (bug_risk): Phone number validation only checks length, not numeric content.
Please add a check to ensure the phone number contains only digits, not just the correct length.
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issue (bug_risk): Logger initialization adds a new handler every time a Cracker is instantiated.
This can cause duplicate log messages. Please check for existing handlers before adding a new one.
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suggestion (code-quality): Use named expression to simplify assignment and conditional (use-named-expression
)
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suggestion (code-quality): Replace unused for index with underscore (for-index-underscore
)
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suggestion (code-quality): We've found these issues:
- Convert for loop into dictionary comprehension (
dict-comprehension
) - Inline variable that is immediately returned (
inline-immediately-returned-variable
)
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issue (code-quality): Replace unused for index with underscore (for-index-underscore
)
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suggestion (code-quality): Replace unused for index with underscore (for-index-underscore
)
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Description
Please include a summary of the change and which issue is fixed. List any dependencies that are required for this change.
Fixes #(issue_no)
Type of change
Please delete options that are not relevant.
Checklist:
README.md
Template for README.md
requirements.txt
file if needed.Project Metadata
If there is no-file/nothing to fill the below fields with, then type: none
Example:
If no requirements.txt needed/present, then type none inRequirments
.Category:
Title: <write script title here>
Folder: <type the folder name that contains your script>
Requirements: <type the name of text file containing the required to install python packages, type None if no file required>
Script: <Enter the name of the
.py
file (The main entry point of the program)>Arguments: <enter any arguments that the script needs but
-
separeted like: h-c-m>Contributor: <Enter your Github handle/username without url>
Description: <Enter a one line description that describes your script. Also, explain the arguments usage here>
Summary by Sourcery
Refactor and modernize multiple Python utility and learning scripts by improving code organization, error handling, logging, and input validation.
Enhancements: