Debug adapter implementation for Lua / MobDebug
This application implements everything thats necessary for communicating with your editor using DAP via stdio and re-implements all the MobDebug server functionality, waiting for a client to hook into the server
Download a copy of mobdebug.lua and put it somewhere into your project.
When you want to debug import it and call the start function:
-- perhaps hidden behind an env variable or whatever if enable_debugger then local debugger = require "mobdebug" debugger.start("127.0.0.1", 8172) -- NOTE: the port here, this has to be the same as in your editor config end
local dap = require "dap" dap.adapters.mobdap = { id = "mobdap", type = "executable", command = "/path/to/mobdap", } dap.configurations.lua = { { name = "MobDebug", type = "mobdap", request = "launch", -- these are the parameters you might want to configure -- rootdir: The path to your project root rootdir = function() return vim.fs.root(0, { ".git" }) end, -- sourcedirs: (Optional) Alternative search dirs for dependencies sourcedirs = { "/home/USERNAME/.luarocks/share/lua/5.1", }, -- port: (Optional: Defaults to 8172) the port on which the server is running -- Please configure the same on your client port = 8172, }, }
- Using mobdap with Defold: defold-mobdebug
- Debugger integrated with Neovim for Defold: defold.nvim
GPLv3