-
-
Notifications
You must be signed in to change notification settings - Fork 7k
[WIP] Properly scale all UI elements based on Theme.scale() setting #8647
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Conversation
✅ Build completed.
Please test this code using one of the following:
⬇️ http://downloads.arduino.cc/javaide/pull_requests/arduino-PR-8647-BUILD-837-linux32.tar.xz
⬇️ http://downloads.arduino.cc/javaide/pull_requests/arduino-PR-8647-BUILD-837-linux64.tar.xz
⬇️ http://downloads.arduino.cc/javaide/pull_requests/arduino-PR-8647-BUILD-837-windows.zip
⬇️ http://downloads.arduino.cc/javaide/pull_requests/arduino-PR-8647-BUILD-837-macosx.zip
⬇️ http://downloads.arduino.cc/javaide/pull_requests/arduino-PR-8647-BUILD-837-linuxarm.tar.xz
i️ The linuxarm
build is still experimental and may not be always available.
shepting
commented
Apr 3, 2019
These UI elements on the Mac (4k iMac) display are still blurry:
lmihalkovic
commented
Apr 3, 2019
In my local branch i made them vector graphics that get rasterized and cached
The code in helper class is UGLY but it looks functional at least.
Need some testing on various 4K display with different scaling setting (both native and via Preferences panel)