Bridging the gap between cutting-edge AI research and production-grade engineering.
๐ Portfolio โข ๐ Resume (PDF) โข ๐ Google Scholar โข ๐ฌ ORCID
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I'm a Computer Science PhD student at George Mason University (DCXR Lab), researching the intersection of artificial intelligence and 3D computer graphics. Before grad school, I spent 4+ years shipping production systems โ as a DevOps Engineer at Paychex and as CTO at Dynasty 11 Studios, where I led engineering teams building cloud-native platforms on AWS, Kubernetes, and OpenShift.
My work lives at the seam between novel ML research and scalable, real-world systems engineering. I care about building things that are both scientifically interesting and operationally robust.
- ๐ญ Currently researching: generative AI for 3D content creation, ML-driven graphics pipelines, and immersive HCI
- ๐ฑ Currently learning: neural fields, diffusion models, differentiable rendering
- ๐ฌ Ask me about: AI รใฐใค graphics, Kubernetes/OpenShift, CI/CD pipelines, technical leadership, game dev
- ๐ค Open to: research collaborations, open-source contributions, internships, speaking opportunities
- ๐ซ Reach me at: ahnafnafee@gmail.com
๐จ Generative AI รใฐใค 3D
รใฐใค 3D" href="#-generative-ai--3d">AI-driven creative workflows for 3D content generation โ diffusion models, neural fields, and controllable asset synthesis for production pipelines.
Machine learning applied to traditional graphics problems โ UV mapping, stylization, non-photorealistic rendering (NPR), and real-time shading.
Humanโcomputer interaction in XR / immersive environments โ blending perception, interaction design, and real-time rendering.
| Role | Organization | Period |
|---|---|---|
| ๐ Graduate Teaching Assistant | George Mason University โ DCXR Lab | Aug 2025 โ Present |
| โ๏ธ DevOps Engineer | Paychex | Feb 2023 โ Aug 2025 |
| ๐ Chief Technology Officer | Dynasty 11 Studios | Jun 2022 โ Feb 2023 |
| ๐ป Software Engineer | Dynasty 11 Studios | Sep 2021 โ Jun 2022 |
| ๐ Teaching Assistant | Drexel University | Sep 2021 โ Jun 2022 |
| ๐ฎ Technical Programmer | PHL Collective | Mar 2021 โ Sep 2021 |
Selected impact: reduced infrastructure cost by 80% โข eliminated certificate-related downtime by 100% โข cut manual release effort by 85% โข shipped gameplay systems in DC's Justice League: Cosmic Chaos.
๐ Full details: resume.pdf
Python PyTorch TensorFlow NumPy scikit-learn Hugging Face
Unity Unreal OpenGL WebGL C++ GLSL Blender
AWS Kubernetes OpenShift Docker Terraform GitHub Actions
Go Java TypeScript Node.js PostgreSQL Redis
Check out my portfolio at ahnafnafee.dev/portfolio for:
- ๐ฎ Game development โ Unity, Unreal Engine, gameplay systems, shipped titles
- ๐จ 3D graphics & technical art โ shaders, real-time rendering, procedural generation
- ๐ป Full-stack applications โ React, Node.js, TypeScript, cloud-native backends
- ๐ค AI/ML research implementations โ generative models, computer vision, graphics ML
LinkedIn Email Google Scholar ORCID
Portfolio Behance ArtStation Itch.io
I'm always open to collaborations with researchers and industry partners pushing the boundaries of AI and graphics. Whether it's a research project, an open-source contribution, or a challenging engineering problem โ reach out .