Skip to content

Navigation Menu

Sign in
Sign up

Create JujutsuKaisen:2010 - #1

Open
aprisuntat-art wants to merge 1 commit into
ZeroDayArcade:master from
aprisuntat-art:patch-1
Open

Create JujutsuKaisen:2010 #1
aprisuntat-art wants to merge 1 commit into
ZeroDayArcade:master from
aprisuntat-art:patch-1

Conversation

@aprisuntat-art

@aprisuntat-art aprisuntat-art commented Jan 31, 2026

Copy link
Copy Markdown
<title>Asato Hurama: Mobile Demo</title> <style> body { margin:0; background:#111; color:white; font-family:Arial; overflow:hidden; } canvas { display:block; margin:0 auto; background:#222; border:2px solid #fff; } </style>

Asato Hurama: Tutorial dengan Yaga (Demo Mobile)

Arrow ← → = Gerak | Arrow ↑ = Lompat | Space = Serang tangan kidal

<script> const canvas = document.getElementById("game"); const ctx = canvas.getContext("2d"); // Game objects let player = {x:50, y:180, w:16, h:32, color:"cyan", vy:0, grounded:true, health:3}; let yaga = {x:150, y:180, w:16, h:32, color:"orange"}; let enemies = [ {x:300, y:180, w:16, h:16, color:"red", alive:true}, {x:350, y:180, w:16, h:16, color:"red", alive:true} ]; let keys = {}; let score = 0; let gameOver = false; // Keyboard input document.addEventListener("keydown", e=>keys[e.key]=true); document.addEventListener("keyup", e=>keys[e.key]=false); function update() { if(gameOver) return; // Gravity if(!player.grounded) player.vy += 0.5; player.y += player.vy; if(player.y >= 180){ player.y=180; player.vy=0; player.grounded=true;} // Movement if(keys["ArrowLeft"]) player.x-=2; if(keys["ArrowRight"]) player.x+=2; if(keys["ArrowUp"] && player.grounded){ player.vy=-6; player.grounded=false;} // Attack (tangan kidal) if(keys[" "]){ enemies.forEach(e=>{ if(e.alive && player.x+player.w >= e.x && player.x <= e.x+e.w && player.y+player.h >= e.y){ e.alive=false; score+=10; } }); } // Collision with enemies enemies.forEach(e=>{ if(e.alive && player.x < e.x+e.w && player.x+player.w > e.x && player.y < e.y+e.h && player.y+player.h > e.y){ player.health--; e.alive=false; if(player.health<=0){ gameOver=true; alert("Game Over! Asato kalah!"); } } }); draw(); requestAnimationFrame(update); } function draw() { ctx.clearRect(0,0,canvas.width,canvas.height); // Ground ctx.fillStyle="#444"; ctx.fillRect(0,212,320,28); // Player (Asato) ctx.fillStyle = player.color; ctx.fillRect(player.x, player.y, player.w, player.h); // Yaga (mentor) ctx.fillStyle = yaga.color; ctx.fillRect(yaga.x, yaga.y, yaga.w, yaga.h); ctx.fillStyle="white"; ctx.fillText("Yaga", yaga.x-5, yaga.y-5); // Enemies enemies.forEach(e=>{if(e.alive){ctx.fillStyle=e.color; ctx.fillRect(e.x, e.y, e.w, e.h);}}); // Score & Health ctx.fillStyle="white"; ctx.fillText("Score: "+score, 10, 10); ctx.fillText("Health: "+player.health, 10, 22); } // Start game update(); </script>

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Reviewers

No reviews

Assignees

No one assigned

Labels

None yet

Projects

None yet

Milestone

No milestone

Development

Successfully merging this pull request may close these issues.

1 participant

AltStyle によって変換されたページ (->オリジナル) /