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Wind-Coming/MultiUnitSameScreen

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MultiUnitSameScreen

unity ecs 早期时候的版本 当时真正做slg项目,看到很多slg项目在同屏很多单位时都会出现卡顿的情况,然后看到Unity官方宣传的ECS后,觉着太牛,并且感觉ECS特别适合slg项目,所以做了一个极限渲染单位的测试,改了一下底层渲染的合批方式来优化性能,最终在三星s8测试,同屏能达到十万单位并保持60帧。

unity version:2019年4月19日
entities version:0.11.1
jobs version:0.2.10

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十万同屏,真机测试,slg,ecs

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