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Drawing Paths and Shapes
用户访问列表中的地标时会获得徽章,为此我们需要创建徽章。在本文中,我们将通过组合路径和形状来创建徽章,然后把它和另一个表示位置的形状叠在一起。
我们可以尝试使用叠加符号来给不同类型的地标创建多个徽章,修改它的重复次数或更改各种角度和比例。
下载项目文件并按照以下步骤操作,也可以打开已完成的项目自行浏览代码。
- 预计完成时间:25 分钟
- 项目文件:下载
首先我们创建一个使用 SwiftUI 中矢量绘图 API 的徽章视图。
1.1 选择 File > New > File ,从 iOS Templates 中选择 SwiftUI View 。单击 Next ,命名为 Badge ,单击 Create 。
1.2 在定义徽章的视图前,先让徽章视图显示 Badge 。
Badge.swift
import SwiftUI struct Badge: View { var body: some View { Text("Badge") } } struct Badge_Previews: PreviewProvider { static var previews: some View { Badge() } }
用 SwiftUI 中的图形 API 绘制自定义的徽章形状。
2.1 查看 HexagonParameters.swift 文件中的代码。
HexagonParameters 结构体定义了绘制徽章的六边形 shape 的细节,我们不用修改这些数据,直接使用它们来指定绘制徽章的线条和曲线的控制点。
HexagonParameters.swift
import SwiftUI struct HexagonParameters { struct Segment { let useWidth: (CGFloat, CGFloat, CGFloat) let xFactors: (CGFloat, CGFloat, CGFloat) let useHeight: (CGFloat, CGFloat, CGFloat) let yFactors: (CGFloat, CGFloat, CGFloat) } static let adjustment: CGFloat = 0.085 static let points = [ Segment( useWidth: (1.00, 1.00, 1.00), xFactors: (0.60, 0.40, 0.50), useHeight: (1.00, 1.00, 0.00), yFactors: (0.05, 0.05, 0.00) ), Segment( useWidth: (1.00, 1.00, 0.00), xFactors: (0.05, 0.00, 0.00), useHeight: (1.00, 1.00, 1.00), yFactors: (0.20 + adjustment, 0.30 + adjustment, 0.25 + adjustment) ), Segment( useWidth: (1.00, 1.00, 0.00), xFactors: (0.00, 0.05, 0.00), useHeight: (1.00, 1.00, 1.00), yFactors: (0.70 - adjustment, 0.80 - adjustment, 0.75 - adjustment) ), Segment( useWidth: (1.00, 1.00, 1.00), xFactors: (0.40, 0.60, 0.50), useHeight: (1.00, 1.00, 1.00), yFactors: (0.95, 0.95, 1.00) ), Segment( useWidth: (1.00, 1.00, 1.00), xFactors: (0.95, 1.00, 1.00), useHeight: (1.00, 1.00, 1.00), yFactors: (0.80 - adjustment, 0.70 - adjustment, 0.75 - adjustment) ), Segment( useWidth: (1.00, 1.00, 1.00), xFactors: (1.00, 0.95, 1.00), useHeight: (1.00, 1.00, 1.00), yFactors: (0.30 + adjustment, 0.20 + adjustment, 0.25 + adjustment) ) ] }
2.2 在 Badge.swift 中,给徽章添加一个路径形状,然后调用 fill() 修饰符把形状转换成一个视图。
我们可以使用路径组合直线、曲线和其他绘图单元来形成更复杂的形状,比如这里徽章的六边形背景。
Badge.swift
import SwiftUI struct Badge: View { var body: some View { // Path { path in } .fill(Color.black) // } } struct Badge_Previews: PreviewProvider { static var previews: some View { Badge() } }
2.3 给路径添加起始点。
move(to:) 方法把绘制光标移动到一个形状的边上,就像钢笔或铅笔悬停在该位置,等待开始绘制。
Badge.swift
import SwiftUI struct Badge: View { var body: some View { Path { path in // var width: CGFloat = 100.0 let height = width path.move(to: CGPoint(x: width * 0.95, y: height * 0.20)) // } .fill(Color.black) } } struct Badge_Previews: PreviewProvider { static var previews: some View { Badge() } }
2.4 绘制形状数据中的每一个点,创建一个大致的六边形形状。
addLine(to:) 拿到一点并绘制出来。连续调用 addLine(to:) 方法,在每两个点之间画一条线。
Badge.swift
import SwiftUI struct Badge: View { var body: some View { Path { path in var width: CGFloat = 100.0 let height = width path.move(to: CGPoint(x: width * 0.95, y: height * 0.20)) // HexagonParameters.points.forEach { path.addLine( to: .init( x: width * 0ドル.useWidth.0 * 0ドル.xFactors.0, y: height * 0ドル.useHeight.0 * 0ドル.yFactors.0 ) ) } // } .fill(Color.black) } } struct Badge_Previews: PreviewProvider { static var previews: some View { Badge() } }
现在我们的六角形看起来不对劲,但这是正常的。在接下来的几个步骤中,我们会让六边形看起来更像本开文头所示的徽章形状。
2.5 使用 addQuadCurve(to:control:) 方法来给徽章的角绘制贝塞尔曲线。
Badge.swift
import SwiftUI struct Badge: View { var body: some View { Path { path in var width: CGFloat = 100.0 let height = width // path.move( to: CGPoint( x: width * 0.95, y: height * (0.20 + HexagonParameters.adjustment) ) ) // HexagonParameters.points.forEach { path.addLine( to: .init( x: width * 0ドル.useWidth.0 * 0ドル.xFactors.0, y: height * 0ドル.useHeight.0 * 0ドル.yFactors.0 ) ) // path.addQuadCurve( to: .init( x: width * 0ドル.useWidth.1 * 0ドル.xFactors.1, y: height * 0ドル.useHeight.1 * 0ドル.yFactors.1 ), control: .init( x: width * 0ドル.useWidth.2 * 0ドル.xFactors.2, y: height * 0ドル.useHeight.2 * 0ドル.yFactors.2 ) ) // } } .fill(Color.black) } } struct Badge_Previews: PreviewProvider { static var previews: some View { Badge() } }
2.6 把徽章的形状包装在一个 GeometryReader 中,这样徽章就不会用硬编码的大小(100)而是使用其所包含视图的大小。
当包含徽章的视图不是正方形时,使用最小的几何二维可以保留徽章的长宽比。
Badge.swift
import SwiftUI struct Badge: View { var body: some View { // GeometryReader { geometry in Path { path in var width: CGFloat = min(geometry.size.width, geometry.size.height) let height = width path.move( to: CGPoint( x: width * 0.95, y: height * (0.20 + HexagonParameters.adjustment) ) ) HexagonParameters.points.forEach { path.addLine( to: .init( x: width * 0ドル.useWidth.0 * 0ドル.xFactors.0, y: height * 0ドル.useHeight.0 * 0ドル.yFactors.0 ) ) path.addQuadCurve( to: .init( x: width * 0ドル.useWidth.1 * 0ドル.xFactors.1, y: height * 0ドル.useHeight.1 * 0ドル.yFactors.1 ), control: .init( x: width * 0ドル.useWidth.2 * 0ドル.xFactors.2, y: height * 0ドル.useHeight.2 * 0ドル.yFactors.2 ) ) } } .fill(Color.black) } // } } struct Badge_Previews: PreviewProvider { static var previews: some View { Badge() } }
2.7 使用 xScale 和 xOffset 调整变量将徽章置于其几何体中心。
Badge.swift
import SwiftUI struct Badge: View { var body: some View { GeometryReader { geometry in Path { path in var width: CGFloat = min(geometry.size.width, geometry.size.height) let height = width // let xScale: CGFloat = 0.832 let xOffset = (width * (1.0 - xScale)) / 2.0 width *= xScale // path.move( to: CGPoint( // x: xOffset + width * 0.95, // y: height * (0.20 + HexagonParameters.adjustment) ) ) HexagonParameters.points.forEach { path.addLine( to: .init( // x: xOffset + width * 0ドル.useWidth.0 * 0ドル.xFactors.0, // y: height * 0ドル.useHeight.0 * 0ドル.yFactors.0 ) ) path.addQuadCurve( to: .init( // x: xOffset + width * 0ドル.useWidth.1 * 0ドル.xFactors.1, // y: height * 0ドル.useHeight.1 * 0ドル.yFactors.1 ), control: .init( // x: xOffset + width * 0ドル.useWidth.2 * 0ドル.xFactors.2, // y: height * 0ドル.useHeight.2 * 0ドル.yFactors.2 ) ) } } .fill(Color.black) } } } struct Badge_Previews: PreviewProvider { static var previews: some View { Badge() } }
2.8 参照设计,把徽章背景的纯黑色改成渐变色。
Badge.swift
import SwiftUI struct Badge: View { var body: some View { GeometryReader { geometry in Path { path in var width: CGFloat = min(geometry.size.width, geometry.size.height) let height = width let xScale: CGFloat = 0.832 let xOffset = (width * (1.0 - xScale)) / 2.0 width *= xScale path.move( to: CGPoint( x: xOffset + width * 0.95, y: height * (0.20 + HexagonParameters.adjustment) ) ) HexagonParameters.points.forEach { path.addLine( to: .init( x: xOffset + width * 0ドル.useWidth.0 * 0ドル.xFactors.0, y: height * 0ドル.useHeight.0 * 0ドル.yFactors.0 ) ) path.addQuadCurve( to: .init( x: xOffset + width * 0ドル.useWidth.1 * 0ドル.xFactors.1, y: height * 0ドル.useHeight.1 * 0ドル.yFactors.1 ), control: .init( x: xOffset + width * 0ドル.useWidth.2 * 0ドル.xFactors.2, y: height * 0ドル.useHeight.2 * 0ドル.yFactors.2 ) ) } } // .fill(LinearGradient( gradient: .init(colors: [Self.gradientStart, Self.gradientEnd]), startPoint: .init(x: 0.5, y: 0), endPoint: .init(x: 0.5, y: 0.6) )) // } } // static let gradientStart = Color(red: 239.0 / 255, green: 120.0 / 255, blue: 221.0 / 255) static let gradientEnd = Color(red: 239.0 / 255, green: 172.0 / 255, blue: 120.0 / 255) // } struct Badge_Previews: PreviewProvider { static var previews: some View { Badge() } }
2.9 把 aspectRatio(_:contentMode:) 修饰符添加到渐变的填充上。
即使徽章的父项不是正方形,也可以通过保持1:1的宽高比,让徽章处于视图中心的位置。
Badge.swift
import SwiftUI struct Badge: View { var body: some View { GeometryReader { geometry in Path { path in var width: CGFloat = min(geometry.size.width, geometry.size.height) let height = width let xScale: CGFloat = 0.832 let xOffset = (width * (1.0 - xScale)) / 2.0 width *= xScale path.move( to: CGPoint( x: xOffset + width * 0.95, y: height * (0.20 + HexagonParameters.adjustment) ) ) HexagonParameters.points.forEach { path.addLine( to: .init( x: xOffset + width * 0ドル.useWidth.0 * 0ドル.xFactors.0, y: height * 0ドル.useHeight.0 * 0ドル.yFactors.0 ) ) path.addQuadCurve( to: .init( x: xOffset + width * 0ドル.useWidth.1 * 0ドル.xFactors.1, y: height * 0ドル.useHeight.1 * 0ドル.yFactors.1 ), control: .init( x: xOffset + width * 0ドル.useWidth.2 * 0ドル.xFactors.2, y: height * 0ドル.useHeight.2 * 0ドル.yFactors.2 ) ) } } .fill(LinearGradient( gradient: .init(colors: [Self.gradientStart, Self.gradientEnd]), startPoint: .init(x: 0.5, y: 0), endPoint: .init(x: 0.5, y: 0.6) )) // .aspectRatio(1, contentMode: .fit) // } } static let gradientStart = Color(red: 239.0 / 255, green: 120.0 / 255, blue: 221.0 / 255) static let gradientEnd = Color(red: 239.0 / 255, green: 172.0 / 255, blue: 120.0 / 255) } struct Badge_Previews: PreviewProvider { static var previews: some View { Badge() } }
地标徽章的中心有一个自定义标志,它由 Landmarks app icon 中的山峰转变而来。
山峰由两个形状组成:一个代表峰顶的雪盖,另一个代表沿途的植被。我们使用两个三角形的形状绘制它们,然后由一个小间隙分开。
3.1 创建一个名为 BadgeBackground.swift 的新文件,将徽章视图的主体封装为新文件中的 BadgeBackground 视图,作为为其他视图创建 Badge 视图的一部分。
BadgeBackground.swift
import SwiftUI struct BadgeBackground: View { var body: some View { GeometryReader { geometry in Path { path in var width: CGFloat = min(geometry.size.width, geometry.size.height) let height = width let xScale: CGFloat = 0.832 let xOffset = (width * (1.0 - xScale)) / 2.0 width *= xScale path.move( to: CGPoint( x: xOffset + width * 0.95, y: height * (0.20 + HexagonParameters.adjustment) ) ) HexagonParameters.points.forEach { path.addLine( to: .init( x: xOffset + width * 0ドル.useWidth.0 * 0ドル.xFactors.0, y: height * 0ドル.useHeight.0 * 0ドル.yFactors.0 ) ) path.addQuadCurve( to: .init( x: xOffset + width * 0ドル.useWidth.1 * 0ドル.xFactors.1, y: height * 0ドル.useHeight.1 * 0ドル.yFactors.1 ), control: .init( x: xOffset + width * 0ドル.useWidth.2 * 0ドル.xFactors.2, y: height * 0ドル.useHeight.2 * 0ドル.yFactors.2 ) ) } } .fill(LinearGradient( gradient: .init(colors: [Self.gradientStart, Self.gradientEnd]), startPoint: .init(x: 0.5, y: 0), endPoint: .init(x: 0.5, y: 0.6) )) .aspectRatio(1, contentMode: .fit) } } static let gradientStart = Color(red: 239.0 / 255, green: 120.0 / 255, blue: 221.0 / 255) static let gradientEnd = Color(red: 239.0 / 255, green: 172.0 / 255, blue: 120.0 / 255) } struct BadgeBackground_Previews: PreviewProvider { static var previews: some View { BadgeBackground() } }
3.2 将 BadgeBackground 放置在徽章的正文中来恢复徽章。
Badge.swift
import SwiftUI struct Badge: View { var body: some View { BadgeBackground() } } struct Badge_Previews: PreviewProvider { static var previews: some View { Badge() } }
3.3 给设计中旋转样式的山峰形状创建一个新的自定义视图 BadgeSymbol 。
BadgeSymbol.swift
import SwiftUI struct BadgeSymbol: View { var body: some View { Text("Badge Symbol") } } struct BadgeSymbol_Previews: PreviewProvider { static var previews: some View { BadgeSymbol() } }
3.4 使用路径 API 绘制符号的顶部。
试着调整一下与 spacing 、 topWidth 和 topHeight 常量关联的系数,体验它们是如何影响整体形状的。
BadgeSymbol.swift
import SwiftUI struct BadgeSymbol: View { var body: some View { // GeometryReader { geometry in Path { path in let width = min(geometry.size.width, geometry.size.height) let height = width * 0.75 let spacing = width * 0.030 let middle = width / 2 let topWidth = 0.226 * width let topHeight = 0.488 * height path.addLines([ CGPoint(x: middle, y: spacing), CGPoint(x: middle - topWidth, y: topHeight - spacing), CGPoint(x: middle, y: topHeight / 2 + spacing), CGPoint(x: middle + topWidth, y: topHeight - spacing), CGPoint(x: middle, y: spacing) ]) } } // } } struct BadgeSymbol_Previews: PreviewProvider { static var previews: some View { BadgeSymbol() } }
3.5 绘制符号的底部。
使用 move(to:) 修饰符在同一路径中的多个形状之间插入间隙。
BadgeSymbol.swift
import SwiftUI struct BadgeSymbol: View { var body: some View { GeometryReader { geometry in Path { path in let width = min(geometry.size.width, geometry.size.height) let height = width * 0.75 let spacing = width * 0.030 let middle = width / 2 let topWidth = 0.226 * width let topHeight = 0.488 * height path.addLines([ CGPoint(x: middle, y: spacing), CGPoint(x: middle - topWidth, y: topHeight - spacing), CGPoint(x: middle, y: topHeight / 2 + spacing), CGPoint(x: middle + topWidth, y: topHeight - spacing), CGPoint(x: middle, y: spacing) ]) // path.move(to: CGPoint(x: middle, y: topHeight / 2 + spacing * 3)) path.addLines([ CGPoint(x: middle - topWidth, y: topHeight + spacing), CGPoint(x: spacing, y: height - spacing), CGPoint(x: width - spacing, y: height - spacing), CGPoint(x: middle + topWidth, y: topHeight + spacing), CGPoint(x: middle, y: topHeight / 2 + spacing * 3) ]) // } } } } struct BadgeSymbol_Previews: PreviewProvider { static var previews: some View { BadgeSymbol() } }
3.6 按照设计,给符号填充颜色。
BadgeSymbol.swift
import SwiftUI struct BadgeSymbol: View { // static let symbolColor = Color(red: 79.0 / 255, green: 79.0 / 255, blue: 191.0 / 255) // var body: some View { GeometryReader { geometry in Path { path in let width = min(geometry.size.width, geometry.size.height) let height = width * 0.75 let spacing = width * 0.030 let middle = width / 2 let topWidth = 0.226 * width let topHeight = 0.488 * height path.addLines([ CGPoint(x: middle, y: spacing), CGPoint(x: middle - topWidth, y: topHeight - spacing), CGPoint(x: middle, y: topHeight / 2 + spacing), CGPoint(x: middle + topWidth, y: topHeight - spacing), CGPoint(x: middle, y: spacing) ]) path.move(to: CGPoint(x: middle, y: topHeight / 2 + spacing * 3)) path.addLines([ CGPoint(x: middle - topWidth, y: topHeight + spacing), CGPoint(x: spacing, y: height - spacing), CGPoint(x: width - spacing, y: height - spacing), CGPoint(x: middle + topWidth, y: topHeight + spacing), CGPoint(x: middle, y: topHeight / 2 + spacing * 3) ]) } // .fill(Self.symbolColor) // } } } struct BadgeSymbol_Previews: PreviewProvider { static var previews: some View { BadgeSymbol() } }
设计中要求在徽章的背景上旋转并重复多次山峰的形状。
我们来定义一个新的旋转类型,并利用 ForEach 视图让山峰形状的多个副本保持相同的设置 。
4.1 创建一个新的 RotatedBadgeSymbol 视图来封装旋转的符号。
试着在预览中调整角度来测试旋转的效果。
RotatedBadgeSymbol.swift
import SwiftUI struct RotatedBadgeSymbol: View { let angle: Angle var body: some View { BadgeSymbol() .padding(-60) .rotationEffect(angle, anchor: .bottom) } } struct RotatedBadgeSymbol_Previews: PreviewProvider { static var previews: some View { RotatedBadgeSymbol(angle: .init(degrees: 5)) } }
4.2 在 Badge.swift 中,用一个 ZStack 把徽章的 symbol 叠加在徽章的背景上。
Badge.swift
import SwiftUI struct Badge: View { // var badgeSymbols: some View { RotatedBadgeSymbol(angle: .init(degrees: 0)) .opacity(0.5) } // var body: some View { // ZStack { BadgeBackground() self.badgeSymbols } // } } struct Badge_Previews: PreviewProvider { static var previews: some View { Badge() } }
现在徽章符号与预期的设计相比,它与背景的比例太大。
4.3 通过读取周围的几何图形并缩放符号来修改徽章符号的大小。
Badge.swift
import SwiftUI struct Badge: View { var badgeSymbols: some View { RotatedBadgeSymbol(angle: .init(degrees: 0)) .opacity(0.5) } var body: some View { ZStack { BadgeBackground() // GeometryReader { geometry in self.badgeSymbols .scaleEffect(1.0 / 4.0, anchor: .top) .position(x: geometry.size.width / 2.0, y: (3.0 / 4.0) * geometry.size.height) } // } } } struct Badge_Previews: PreviewProvider { static var previews: some View { Badge() } }
4.4 添加 ForEach 视图来旋转并显示徽章符号的副本。
完整的 360° 旋转分为八个部分,通过重复山峰符号来创建一个类似太阳的样式。
Badge.swift
import SwiftUI struct Badge: View { // static let rotationCount = 8 // var badgeSymbols: some View { // ForEach(0..<Badge.rotationCount) { i in RotatedBadgeSymbol( angle: .degrees(Double(i) / Double(Badge.rotationCount)) * 360.0 ) } .opacity(0.5) // } var body: some View { ZStack { BadgeBackground() GeometryReader { geometry in self.badgeSymbols .scaleEffect(1.0 / 4.0, anchor: .top) .position(x: geometry.size.width / 2.0, y: (3.0 / 4.0) * geometry.size.height) } } // .scaledToFit() // } } struct Badge_Previews: PreviewProvider { static var previews: some View { Badge() } }