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Added SaveUtility static class with generic methods. #59
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70 changes: 70 additions & 0 deletions
Assets/Scripts/Utilities/SaveUtility.cs
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using System; | ||
using System.Collections; | ||
using System.Collections.Generic; | ||
using UnityEngine; | ||
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namespace Utilities | ||
{ | ||
public static class SaveUtility | ||
{ | ||
/* --- Usage ---- | ||
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-- Lets say we have a serialized class called Save -- | ||
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[System.Serializable] | ||
public class Save | ||
{ | ||
public int testInt; | ||
public List<string> TestStrings = new List<string>(); | ||
} | ||
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-- For saving this class we would do the following -->> -- | ||
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Save save = new Save(); | ||
save.testInt = 5; | ||
save.TestStrings.Add("Hello"); | ||
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SaveUtility.Save(save, "testPath"); | ||
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-- For loading this class we would do the following --> -- | ||
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Save save = SaveUtility.Load<Save, string>("testPath"); | ||
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Important : Since save operation uses PlayerPrefs and does not contain any encrypting. Dont save&load any confidential data using this class. | ||
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--- End of Usage ---- */ | ||
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/// <summary> | ||
/// Saves any serialized class on the specified savepath. | ||
/// </summary> | ||
public static void Save<T>(this T save, string savePath) | ||
where T : class | ||
{ | ||
var data = JsonUtility.ToJson(save); | ||
PlayerPrefs.SetString(savePath, data); | ||
} | ||
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/// <summary> | ||
/// Loads and returns the saved class on the specified savepath. | ||
/// If no save is found, it will return a new instance of the class. | ||
/// </summary> | ||
/// <returns>Loaded serialized save class</returns> | ||
public static T Load<T,TSt>(TSt path) | ||
where T : class, new() | ||
where TSt : IComparable, ICloneable, IConvertible, IComparable<string>, IEnumerable<char>, IEnumerable, IEquatable<string> | ||
{ | ||
var data = new T(); | ||
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if (PlayerPrefs.HasKey(path as string) == false) | ||
{ | ||
data.Save(path as string); | ||
} | ||
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{ | ||
data = JsonUtility.FromJson<T>(PlayerPrefs.GetString(path as string)); | ||
} | ||
return data; | ||
} | ||
} | ||
} |
11 changes: 11 additions & 0 deletions
Assets/Scripts/Utilities/SaveUtility.cs.meta
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