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Updated network transform message #3743
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Updated network transform message to include the missing reference from this problem : https://discussions.unity.com/t/targeted-network-transform-does-not-exist-but-it-does-exist-error-question/1637568/5
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Squashi11
commented
Oct 26, 2025
My first try at making a merge request, correct me in stuff please
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Rather than adding information with no context, it's best if the existing debug log is updated to include the missing information.
Thank you for your contribution!
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I appreciate that this fixes the issue of finding the name of the game object, however that name is being logged without any context. We prefer to ensure that our error logs have enough context to understand what the error message is trying to communicate.
A better fix would be to edit the log underneath and add the gameobject name into the existing log.
Squashi11
commented
Jan 15, 2026
Hello just checking in on this, doesnt seem like it made its way into the latest version so far. Seems like an easy fix to me
{D10EA356-0DCA-4A6F-86F3-673557FD4F49}
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Updated network transform message to include the missing reference from this problem :
https://discussions.unity.com/t/targeted-network-transform-does-not-exist-but-it-does-exist-error-question/1637568/5
Purpose of this PR
Jira ticket
???
Changelog
Changed the way the error is displayed in console so it now correctly shows the problematic Network Objects name
Functional Testing
Manual testing :
Manual testing doneAutomated tests:
Covered by existing automated testsCovered by new automated testsDoes the change require QA team to:
Review automated tests?Execute manual tests?Provide feedback about the PR?If any boxes above are checked the QA team will be automatically added as a PR reviewer.
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