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This repository was archived by the owner on Nov 30, 2020. It is now read-only.

Support v1 monitors on MacOS with Metal#382

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MayaViolet wants to merge 1 commit into
Unity-Technologies:v1 from
MayaViolet:fix_v1_monitors_metal
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Support v1 monitors on MacOS with Metal #382
MayaViolet wants to merge 1 commit into
Unity-Technologies:v1 from
MayaViolet:fix_v1_monitors_metal

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@MayaViolet

@MayaViolet MayaViolet commented Dec 5, 2017

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Fix for #180
Issue was closed due to monitors being fixed on Metal in v2, but until v2 is declared stable it's useful to have working monitors in v1.

Summary:

  • Modified monitor compute shaders & controllers to support variable threadgroup size
  • Reduced monitor threadgroup size on Metal to stay under threadgroup size limit
  • Changed monitor target shader level & compatibility check to 4.5 since systems that support compute but not full 5.0 still support the monitors' shaders

EnricoMonese and danoli3 reacted with thumbs up emoji
 - Modified monitor compute shaders & controllers to support variable threadgroup size
 - Reduced monitor threadgroup size on Metal to stay under threadgroup size limit
 - Changed monitor target shader level & compatibility check to 4.5 since systems that support compute but not full 5.0 can still run monitors
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