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Add option to ignore trigger colliders when collecting sources #166

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@s-sixteen s-sixteen commented May 28, 2020

When using Physics Colliders as the geometry source for collecting NavMesh surfaces, there is no distinction between regular and trigger colliders.

This can have the unforeseen effect of creating surfaces where they are not really desired, possibly blocking building entrances / hallways etc.

This PR adds a m_IgnoreTriggerColliders bool that, when enabled, excludes trigger colliders from being used in the NavMeshSurface components. This bool will be shown only when Use Geometry is set to Physics Colliders.

FalseBracket and EpsilonD3lta reacted with thumbs up emoji
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