Bumps mapbox-gl from 1.13.2 to 3.9.4.
Release notes
Sourced from mapbox-gl's releases.
v3.9.4
- Fix vector icons rendering with stretch areas on high DPI devices.
v3.9.3
- Fix issues when updating feature state on symbol layers.
- Fix canvas source not rendering correctly after a canvas resize.
v3.9.2
- Fix the display of user-rendered images.
- Fix a broken build issue in specific bundling configurations using Vite or ESBuild.
- Fix the console error issue that sometimes occurs during map initialization.
v3.9.1
- Fix an error when using background patterns on styles with vector icons enabled.
- Fix
queryRenderedFeatures
not working on styles with custom layers.
- When using
queryRenderedFeatures
and querySourceFeatures
with featureset
, fix filter
option to apply to featureset
selectors rather than original properties, and add featureNamespace
validation.
- Fix
queryRenderedFeatures
missing source
, sourceLayer
and layer
properties in resulting features where they should be present.
- Fix small rendering artifacts on line corners when using patterns with
line-join: none
.
v3.9.0
Breaking changes ⚠️
- Rename
featureset
property to target
in addInteraction
and queryRenderedFeatures
options.
Features and improvements ✨
- Add experimental vector icons support.
- Add experimental precipitation support through
snow
and rain
style properties.
- Add experimental features for interactive indoor maps.
- Add
to-hsla
expression.
- Add
*-use-theme
property to override the color theme for specific layers.
- Add support for
color-theme
overrides in imports.
- Add per-feature
mouseenter
, mouseover
, mouseleave
, and mouseout
events for addInteraction
.
- Enable mixing
featuresets
and layers
in the Map#queryRenderedFeatures
.
- Improve landmark rendering performance.
- The
clip
layer is now stable and no longer marked experimental.
Bug fixes 🐞
- Fix crash on devices with PowerVR GPUs.
- Fix dark shade of fill-extrusion buildings caused by specific light directions.
- Fix double shadowing on lines at ground level.
- Fix shadow acne from 3D structures close to the ground.
- Fix update of state-dependent features during brightness changes.
- Fix an edge case with fill extrusions around tile borders not being updated correctly on terrain load.
- Fix a race condition where using
line-z-offset
would sometimes break layer rendering order.
v3.9.0-beta.1
Breaking changes ⚠️
... (truncated)
Changelog
Sourced from mapbox-gl's changelog.
3.9.4
- Fix vector icons rendering with stretch areas on high DPI devices.
3.9.3
- Fix issues when updating feature state on symbol layers.
- Fix canvas source not rendering correctly after a canvas resize.
3.9.2
- Fix display of user-rendered images.
- Fix a broken build issue in specific bundling configurations using Vite or ESBuild.
- Fix console error issue that sometimes occur during map initialization.
3.9.1
- Fix an error when using background patterns on styles with vector icons enabled.
- Fix
queryRenderedFeatures
not working on styles with custom layers.
- Fix small rendering artifacts on line corners when using patterns with
line-join: none
.
- When using
queryRenderedFeatures
and querySourceFeatures
with featureset
, fix filter
option to apply to featureset
selectors rather than original properties, and add featureNamespace
validation.
- Fix
queryRenderedFeatures
missing source
, sourceLayer
and layer
properties in resulting features where they should be present.
3.9.0
Breaking changes ⚠️
- Rename
featureset
property to target
in addInteraction
and queryRenderedFeatures
options.
Features and improvements ✨
- Add experimental vector icons support.
- Add experimental precipitation support through
snow
and rain
style properties.
- Add experimental features for interactive indoor maps.
- Add
to-hsla
expression.
- Add
*-use-theme
property to override the color theme for specific layers.
- Add support for
color-theme
overrides in imports.
- Add per-feature
mouseenter
, mouseover
, mouseleave
, and mouseout
events for addInteraction
.
- Enable mixing
featuresets
and layers
in the Map#queryRenderedFeatures
.
- Improve landmark rendering performance.
- The
clip
layer is now stable and no longer marked experimental.
Bug fixes 🐞
- Fix crash on devices with PowerVR GPUs.
- Fix dark shade of fill-extrusion buildings caused by specific light directions.
- Fix double shadowing on lines at ground level.
- Fix shadow acne from 3D structures close to the ground.
- Fix update of state-dependent features during brightness changes.
- Fix an edge case with fill extrusions around tile borders not being updated correctly on terrain load.
- Fix a race condition where using
line-z-offset
would sometimes break layer rendering order.
3.8.0
... (truncated)
Commits
56344a7
v3.9.4
673fd80
[GLJS-1165] Correctly stretch vector icons for >1 pixel ratio (internal-2130)
0257a04
Add missing export type of MapBoxZoomEvent (#13368)
d13fd53
style-spec@14.9.2
61496aa
[GLJS-1156] Add GL JS to snow and rain support versions (internal-2115)
2b4680a
v3.9.3
dd2a355
[GLJS-1054] Fix canvas source not rendering correctly when canvas is being re...
b1f0021
[GLJS-1149] Fixed feature state updates issues (internal-2101)
689cd0a
Migrate old service token (internal-2103) (#13383)
8aacecb
v3.9.2 (internal-2095)
- Additional commits viewable in compare view
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Bumps mapbox-gl from 1.13.2 to 3.9.4.
Release notes
Sourced from mapbox-gl's releases.
... (truncated)
Changelog
Sourced from mapbox-gl's changelog.
... (truncated)
Commits
56344a7
v3.9.4673fd80
[GLJS-1165] Correctly stretch vector icons for >1 pixel ratio (internal-2130)0257a04
Add missing export type of MapBoxZoomEvent (#13368)d13fd53
style-spec@14.9.261496aa
[GLJS-1156] Add GL JS to snow and rain support versions (internal-2115)2b4680a
v3.9.3dd2a355
[GLJS-1054] Fix canvas source not rendering correctly when canvas is being re...b1f0021
[GLJS-1149] Fixed feature state updates issues (internal-2101)689cd0a
Migrate old service token (internal-2103) (#13383)8aacecb
v3.9.2 (internal-2095)Dependabot compatibility score
Dependabot will resolve any conflicts with this PR as long as you don't alter it yourself. You can also trigger a rebase manually by commenting
@dependabot rebase
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