.NET
Cross-platform Tiled map parsing utilities.
TiledLib - Core library, everything you need to read Tiled maps/tilesets.
TiledLib.Pipeline - MonoGame content pipeline extension, provides a ContentImporter for Tiled maps.
If you add a ContentProcessor, you will be able to map the output of the supplied importer to custom classes tailored specifically for your game.
using (var stream = File.OpenRead(filename)) { var map = Map.FromStream(stream, ts => File.OpenRead(Path.Combine(Path.GetDirectoryName(filename), ts.Source))); foreach (var layer in map.Layers.OfType<TileLayer>()) { for (int y = 0, i = 0; y < layer.Height; y++) for (int x = 0; x < layer.Width; x++, i++) { var gid = layer.data[i]; if (gid == 0) continue; var tileset = map.Tilesets.Single(ts => gid >= ts.FirstGid && ts.FirstGid + ts.TileCount > gid); var tile = tileset[gid]; // Do stuff with the tile. } } }