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Simple state management for Flutter with concurrency support.

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Control: State Management for Flutter

Pub Actions Status Coverage License: MIT Linter GitHub stars

A simple, flexible state management library for Flutter with built-in concurrency support.


Features

  • 🎯 Simple API - Easy to learn and use
  • 🔄 Flexible Concurrency - Sequential, concurrent, or droppable operation handling
  • 🛡️ Type Safe - Full type safety with Dart's type system
  • 🔍 Observable - Built-in observer for debugging and logging
  • 🧪 Well Tested - Comprehensive test coverage
  • 📦 Lightweight - Minimal dependencies
  • 🔧 Customizable - Use Mutex for custom concurrency patterns

Installation

Add the following dependency to your pubspec.yaml file:

dependencies:
 control: ^1.0.0

Quick Start

Basic Example

/// Counter state
typedef CounterState = ({int count, bool idle});
/// Counter controller - concurrent by default
class CounterController extends StateController<CounterState> {
 CounterController({CounterState? initialState})
 : super(initialState: initialState ?? (idle: true, count: 0));
 void increment() => handle(() async {
 setState((idle: false, count: state.count));
 await Future<void>.delayed(const Duration(milliseconds: 500));
 setState((idle: true, count: state.count + 1));
 });
 void decrement() => handle(() async {
 setState((idle: false, count: state.count));
 await Future<void>.delayed(const Duration(milliseconds: 500));
 setState((idle: true, count: state.count - 1));
 });
}

Concurrency Strategies

1. Concurrent (Default)

Operations execute in parallel without waiting for each other:

class MyController extends StateController<MyState> {
 MyController() : super(initialState: MyState.initial());
 // These operations run concurrently
 void operation1() => handle(() async { ... });
 void operation2() => handle(() async { ... });
}

2. Sequential (with Mixin)

Operations execute one after another in FIFO order:

class MyController extends StateController<MyState>
 with SequentialControllerHandler {
 MyController() : super(initialState: MyState.initial());
 // These operations run sequentially
 void operation1() => handle(() async { ... });
 void operation2() => handle(() async { ... });
}

3. Droppable (with Mixin)

New operations are dropped if one is already running:

class MyController extends StateController<MyState>
 with DroppableControllerHandler {
 MyController() : super(initialState: MyState.initial());
 // If operation1 is running, operation2 is dropped
 void operation1() => handle(() async { ... });
 void operation2() => handle(() async { ... });
}

4. Custom (with Mutex)

Use Mutex directly for fine-grained control:

class MyController extends StateController<MyState> {
 MyController() : super(initialState: MyState.initial());
 final _criticalMutex = Mutex();
 final _batchMutex = Mutex();
 // Sequential critical operations
 void criticalOperation() => _criticalMutex.synchronize(
 () => handle(() async { ... }),
 );
 // Sequential batch operations (different queue)
 void batchOperation() => _batchMutex.synchronize(
 () => handle(() async { ... }),
 );
 // Concurrent fast operations
 void fastOperation() => handle(() async { ... });
}

Return Values from Operations

The handle() method is generic and can return values:

class UserController extends StateController<UserState> {
 UserController(this.api) : super(initialState: UserState.initial());
 final UserApi api;
 /// Fetch user and return the user object
 Future<User> fetchUser(String id) => handle<User>(() async {
 final user = await api.getUser(id);
 setState(state.copyWith(user: user, loading: false));
 return user; // Type-safe return value
 });
 /// Update user and return success status
 Future<bool> updateUser(User user) => handle<bool>(() async {
 try {
 await api.updateUser(user);
 setState(state.copyWith(user: user));
 return true;
 } catch (e) {
 return false;
 }
 });
}
// Usage
final user = await controller.fetchUser('123');
print('Fetched: ${user.name}');
final success = await controller.updateUser(updatedUser);
if (success) {
 print('User updated successfully');
}

Note: With DroppableControllerHandler, dropped operations return null instead of executing.

Usage in Flutter

Inject Controller

Use ControllerScope to provide controller to widget tree:

class App extends StatelessWidget {
 @override
 Widget build(BuildContext context) => MaterialApp(
 home: ControllerScope<CounterController>(
 CounterController.new,
 child: const CounterScreen(),
 ),
 );
}

Consume State

Use StateConsumer to rebuild widgets when state changes:

class CounterScreen extends StatelessWidget {
 @override
 Widget build(BuildContext context) => Scaffold(
 body: StateConsumer<CounterController, CounterState>(
 builder: (context, state, _) => Text('Count: ${state.count}'),
 ),
 floatingActionButton: FloatingActionButton(
 onPressed: () => context.controllerOf<CounterController>().increment(),
 child: Icon(Icons.add),
 ),
 );
}

Use ValueListenable

Convert state to ValueListenable for granular updates:

ValueListenableBuilder<bool>(
 valueListenable: controller.select((state) => state.idle),
 builder: (context, isIdle, _) => ElevatedButton(
 onPressed: isIdle ? () => controller.increment() : null,
 child: Text('Increment'),
 ),
)

Advanced Features

Error Handling

The handle() method provides built-in error handling:

void riskyOperation() => handle(
 () async {
 // Your operation
 throw Exception('Something went wrong');
 },
 error: (error, stackTrace) async {
 // Handle error
 print('Error: $error');
 },
 done: () async {
 // Always called, even if error occurs
 print('Operation completed');
 },
 name: 'riskyOperation', // For debugging
);

Observer Pattern

Monitor all controller events for debugging:

class MyObserver implements IControllerObserver {
 @override
 void onCreate(Controller controller) {
 print('Controller created: ${controller.name}');
 }
 @override
 void onHandler(HandlerContext context) {
 print('Handler started: ${context.name}');
 }
 @override
 void onStateChanged<S extends Object>(
 StateController<S> controller,
 S prevState,
 S nextState,
 ) {
 print('State changed: $prevState -> $nextState');
 }
 @override
 void onError(Controller controller, Object error, StackTrace stackTrace) {
 print('Error in ${controller.name}: $error');
 }
 @override
 void onDispose(Controller controller) {
 print('Controller disposed: ${controller.name}');
 }
}
void main() {
 Controller.observer = MyObserver();
 runApp(MyApp());
}

Mutex

Use Mutex for custom synchronization:

final mutex = Mutex();
// Method 1: synchronize (automatic unlock)
await mutex.synchronize(() async {
 // Critical section
});
// Method 2: lock/unlock (manual control)
final unlock = await mutex.lock();
try {
 // Critical section
 if (someCondition) {
 unlock();
 return; // Early exit
 }
 // More code
} finally {
 unlock();
}
// Check if locked
if (mutex.locked) {
 print('Mutex is currently locked');
}

Migration from 0.x to 1.0.0

See MIGRATION.md for detailed migration guide.

Key changes:

  • Remove base from controller classes
  • ConcurrentControllerHandler is deprecated (remove it)
  • Controllers are concurrent by default
  • Use Mutex for custom concurrency patterns

Best Practices

  1. Choose the right concurrency strategy:

    • Default (concurrent) for independent operations
    • Sequential for operations that must complete in order
    • Droppable for operations that should cancel if busy
    • Custom Mutex for complex scenarios
  2. Use handle() for all async operations:

    • Automatic error catching
    • Observer notifications
    • Proper disposal handling
  3. Keep state immutable:

    • Use records or immutable classes for state
    • Always create new state instances
  4. Dispose controllers:

    • Controllers are automatically disposed by ControllerScope
    • Manual disposal only needed for manually created controllers

Advanced Usage

UI Feedback with Callbacks

Use error and done callbacks to provide user feedback through SnackBars, dialogs, or notifications:

class UserController extends StateController<UserState> {
 UserController(this.api) : super(initialState: UserState.initial());
 final UserApi api;
 Future<User?> updateProfile(
 User user, {
 void Function(User user)? onSuccess,
 void Function(Object error)? onError,
 }) => handle<User>(
 () async {
 final updatedUser = await api.updateUser(user);
 setState(state.copyWith(user: updatedUser));
 onSuccess?.call(updatedUser);
 return updatedUser;
 },
 error: (error, stackTrace) async {
 onError?.call(error);
 },
 name: 'updateProfile',
 meta: {'userId': user.id},
 );
}
// Usage in UI
ElevatedButton(
 onPressed: () => controller.updateProfile(
 updatedUser,
 onSuccess: (user) {
 ScaffoldMessenger.of(context).showSnackBar(
 SnackBar(content: Text('Profile updated: ${user.name}')),
 );
 },
 onError: (error) {
 ScaffoldMessenger.of(context).showSnackBar(
 SnackBar(
 content: Text('Error: $error'),
 backgroundColor: Colors.red,
 ),
 );
 },
 ),
 child: const Text('Update Profile'),
)

Interactive Dialogs During Processing

Add interactive dialogs in the middle of processing for user input:

class AuthController extends StateController<AuthState> {
 AuthController(this.api) : super(initialState: AuthState.initial());
 final AuthApi api;
 Future<bool?> login(
 String email,
 String password, {
 required Future<String> Function() requestSmsCode,
 }) => handle<bool>(
 () async {
 // Step 1: Initial login
 final session = await api.login(email, password);
 // Step 2: Check if 2FA is required
 if (session.requires2FA) {
 // Request SMS code from user via dialog
 final smsCode = await requestSmsCode();
 // Step 3: Verify SMS code
 await api.verify2FA(session.id, smsCode);
 }
 setState(state.copyWith(isAuthenticated: true));
 return true;
 },
 error: (error, stackTrace) async {
 setState(state.copyWith(error: error.toString()));
 },
 name: 'login',
 meta: {'email': email, 'requires2FA': true},
 );
}
// Usage in UI
ElevatedButton(
 onPressed: () => controller.login(
 email,
 password,
 requestSmsCode: () async {
 // Show dialog and wait for user input
 final code = await showDialog<String>(
 context: context,
 builder: (context) => SmsCodeDialog(),
 );
 return code ?? '';
 },
 ),
 child: const Text('Login'),
)

Debugging and Observability

Use name and meta parameters for debugging, logging, and integration with error tracking services like Sentry or Crashlytics:

class ControllerObserver implements IControllerObserver {
 const ControllerObserver();
 @override
 void onHandler(HandlerContext context) {
 // Log operation start with metadata
 print('START | ${context.controller.name}.${context.name}');
 print('META | ${context.meta}');
 final stopwatch = Stopwatch()..start();
 context.done.whenComplete(() {
 // Log operation completion with duration
 stopwatch.stop();
 print('DONE | ${context.controller.name}.${context.name} | '
 'duration: ${stopwatch.elapsed}');
 });
 }
 @override
 void onError(Controller controller, Object error, StackTrace stackTrace) {
 final context = Controller.context;
 if (context != null) {
 // Send breadcrumbs to Sentry/Crashlytics
 Sentry.addBreadcrumb(Breadcrumb(
 message: '${controller.name}.${context.name}',
 data: context.meta,
 level: SentryLevel.error,
 ));
 // Report error with full context
 Sentry.captureException(
 error,
 stackTrace: stackTrace,
 hint: Hint.withMap({
 'controller': controller.name,
 'operation': context.name,
 'metadata': context.meta,
 }),
 );
 }
 }
 @override
 void onStateChanged<S extends Object>(
 StateController<S> controller,
 S prevState,
 S nextState,
 ) {
 final context = Controller.context;
 // Log state changes with operation context
 if (context != null) {
 print('STATE | ${controller.name}.${context.name} | '
 '$prevState -> $nextState');
 print('META | ${context.meta}');
 }
 }
 @override
 void onCreate(Controller controller) {
 print('CREATE | ${controller.name}');
 }
 @override
 void onDispose(Controller controller) {
 print('DISPOSE | ${controller.name}');
 }
}
// Setup in main
void main() {
 Controller.observer = const ControllerObserver();
 runApp(const App());
}

Benefits of using name and meta:

  • Debugging: Easily track which operation is executing
  • Logging: Add context to logs for better traceability
  • Profiling: Measure operation duration and performance
  • Error tracking: Send rich context to Sentry/Crashlytics
  • Analytics: Track user actions with metadata
  • Breadcrumbs: Build execution trail for debugging crashes

Examples

See example/ directory for complete examples:

  • Basic counter
  • Advanced concurrency patterns
  • Error handling
  • Custom observers

Coverage

Changelog

Refer to the Changelog to get all release notes.

Maintainers

Funding

If you want to support the development of our library, there are several ways you can do it:

We appreciate any form of support, whether it's a financial donation or just a star on GitHub. It helps us to continue developing and improving our library. Thank you for your support!

License

MIT

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