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Releases: Papyszoo/Modelibr

Modelibr 0.1.0

12 Jun 23:01
@Papyszoo Papyszoo
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The first release of Modelibr — a self-hosted, local-first game-asset library for artists and game developers (3D models, textures, sounds, sprites, environment maps).

Installable Modelibr

This release introduces native installers, so you can run Modelibr without Docker:

  • Modelibr (host app) — a tray application that bundles the full stack: web UI, .NET backend, embedded PostgreSQL, and the asset-processing workers (thumbnails/renders). Install it on the machine that should hold your library.
  • Modelibr Client (optional) — a thin desktop client for connecting to a host running elsewhere on your network.
Platform Host Client
Windows Modelibr-Setup-0.1.0.exe Modelibr-Client-Setup-0.1.0.exe
macOS Modelibr-0.1.0.dmg Modelibr-Client-0.1.0.dmg
Linux .AppImage / .deb .AppImage / .deb

Installers are attached automatically by CI — they appear below once the release build finishes (~30–60 minutes after publishing).

⚠️ Installers are not code-signed yet: Windows SmartScreen and macOS Gatekeeper will warn on first launch (Windows: "More info" → "Run anyway"; macOS: right-click → Open).

Highlights

  • Browse and manage 3D models, texture sets, sprites, sounds, and environment maps with generated thumbnails and previews
  • Tray host with a status window: open the app, change ports / data folder / worker settings, opt-in LAN access for clients
  • Automatic updates via the built-in updater (host and client update independently)
  • Data survives upgrades, uninstalls, and data-folder moves
  • Docker Compose remains fully supported for server installs

Notes

  • .blend thumbnail rendering requires a Blender installation (not bundled)
  • Released from version/0.1 (#495, #518, #520)
Assets 24
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