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A chess game built on top of my engine πŸ‘‘

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P0rc3lain/Chess

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Chess

A clone of widely-known logic game. The project showcases features and abilities of a graphics engine that I've developed. The game is complete in terms of rules implemented

Application

  • Supports having multiple sessions open
  • Handles mouse interactions for pieces selection and movement
  • Provides control over the camera through keyboard bindings and arc ball rotation
  • Support game state saving and loading

Rules

  • Game implements no time limit for move
  • Player can change piece he picked for move
  • Moves cannot be changed
  • Game begins with turn of a person who chose white pieces

Controlls

  • a, d - rotate the camera
  • f - toggle fullscreen
  • cmd + n - new session
  • cmd + w - close session

Gameplay

En passant

Castling

Pawn promotion

Multiple sessions

Contributions

I doubt that anyone ever is going to either extend or polish the application. Nonetheless I invite YOU to give me suggestions of any sort. I would be more than happy to read them and/(if you'd like to) engage into a discussion

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A chess game built on top of my engine πŸ‘‘

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