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@NadineAB
NadineAB
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Nadine Aburumman NadineAB

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Computer Graphics researcher with a solid background in physics-based animation, real-time physics, skinning, secondary motions, cloth and fluid simulation.

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  1. VirtualRig VirtualRig Public

    VirtualRig: an interactive 3D tool for rigging and skinning 3D characters from motion capture data, where the resulting animation and skinning quality is comparable to that of modern video games.

    C++ 24 5

  2. MPC-Meshing_Point_Clouds MPC-Meshing_Point_Clouds Public

    3D scanners produce sets of 3D data points, sampled from the surface of a 3D object. These points are frequently unorganized, and to use them in 3D applications requires computing a polygon (usuall...

    C++ 24 6

  3. RGC-Real-Time_Gender_Classifcation RGC-Real-Time_Gender_Classifcation Public

    Face is one of the most important part in human. Arguably, images of human face provide a lot of information such as age, gender, ethnicity, identity, expression...etc. Therefore gender recognition...

    C++ 9 8

  4. SK-Render-Skeleton SK-Render-Skeleton Public

    Python script that converts the skeleton or a set of joints in Autodesk Maya to set sphere and cone primitives substituting the wireframe standard mode of visualizing skeleton in Maya.

    Python 3 2

  5. Radium-Engine Radium-Engine Public

    Forked from STORM-IRIT/Radium-Engine

    Coolest engine ever made #yolo #swag

    C++ 2

  6. CS-Outreach-Kits CS-Outreach-Kits Public

    Brunel CS Outreach Kits for Teachers & Students: These resources are for teachers and students (Years 8,9,11 and 12), in which the workshops presented below enable learning about programming throug...

    HTML 2 1

AltStyle によって変換されたページ (->オリジナル) /