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@Mings1027
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A drop-in design system for Unity 6 UI Toolkit (UIDocument + UXML + USS). Tokens, components, icons, mobile responsiveness, and a runtime helper β€” all themed dark, all keyboard-and-touch-ready, all...

C# 411 27 Updated May 17, 2026

Unity Korea Entities(ECS) tutorial project

ShaderLab 18 3 Updated May 9, 2024

This project shows one way of how to build an RPG-style quest system in Unity.

ShaderLab 76 19 Updated Jan 23, 2025

πŸ“š Freely available programming books

Python 390,178 66,442 Updated Jun 9, 2026

Support for animating UI Toolkit elements with Timeline.

C# 215 20 Updated Sep 6, 2023

URP HLSL ShaderTemplate Generater

C# 2 2 Updated Apr 4, 2023

How to implement custom lighting for Forward+ with ShaderGraph

ShaderLab 7 Updated Nov 8, 2023

πŸ’‘βœ¨Custom lighting functions/sub-graphs for Shader Graph, Universal Render Pipeline. (See Readme!)

HLSL 757 81 Updated Jul 9, 2025

μœ λ‹ˆν‹° μŠ€ν¬λ¦½νŠΈλ“€μ„ λͺ¨μ•„ 놓은 폴더

C# 11 Updated Aug 17, 2023

Implemented Unity's GetComponent as an Attribute.

C# 5 1 Updated Nov 20, 2020

A brand of NHN providing free services required for game development.

434 60 Updated May 26, 2025

Provides an efficient allocation free async/await integration for Unity.

C# 10,930 1,010 Updated Jun 2, 2026

Attribute Extensions for Unity

C# 5,152 501 Updated Jun 2, 2026

Unity editor position handle utility for the fields like Vector3, not GameObject.

C# 12 1 Updated Sep 15, 2022

Integrated development environment (IDE), an editor for Smart Scripts (SAI/smart_scripts) for TrinityCore based servers. Cmangos support work in progress. Featuring a 3D view built with OpenGL and ...

C# 549 165 Updated Mar 26, 2026
SCSS 3 Updated Apr 9, 2025

컴퓨터 κ³Όν•™ 슀슀둜 ν•™μŠ΅ν•˜κΈ° https://teachyourselfcs.com

1,627 195 Updated Nov 5, 2022
C# 2 Updated Sep 13, 2022

πŸ‘¦ πŸ‘§ Technical-Interview guidelines written for those who started studying programming. I wish you all the best. πŸ‘Ύ

21,547 4,621 Updated Aug 9, 2024

AltStyle γ«γ‚ˆγ£γ¦ε€‰ζ›γ•γ‚ŒγŸγƒšγƒΌγ‚Έ (->γ‚ͺγƒͺγ‚ΈγƒŠγƒ«) /