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Releases: ManlyMarco/RuntimeUnityEditor

Runtime Unity Editor v6.3

02 Nov 02:04
@ManlyMarco ManlyMarco

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What's Changed

  • Improvements and refactoring of PatchInspector by @ManlyMarco in #117
  • [Breakpoints] Measure how long it took to run the breakpointed method by @ManlyMarco in #118
  • Refactor ContextMenu API and usages (breaking API change); Added more context menu options by @ManlyMarco in #119
  • Reduce memory allocations where convenient by @ManlyMarco in #120

Full Changelog: v6.2...v6.3

Contributors

ManlyMarco
Assets 7
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Runtime Unity Editor v6.2

09 Oct 22:04
@ManlyMarco ManlyMarco

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What's Changed

  • [BepInEx5/Mono] Add Harmony Patch Inspector with IL viewer, search and ability to disable patches at runtime by @rnetiks in #111
  • Inspector - Fix whole window dying if contents crash just right by @ManlyMarco in #113
  • [IL2CPP] Inspector - Improved handling of IL2CPP members by @ManlyMarco in #112
  • [IL2CPP] Fix not detecting inherited IL2CPP members by @ManlyMarco in #114
  • [IL2CPP] Don't bother with method restoration, just use raw GLOpt by @Kein in #115
  • Minor changes to Inspector list filtering

New Contributors

  • @Kein made their first contribution in #115

Full Changelog: v6.1.1...v6.2

Contributors

Kein, rnetiks, and ManlyMarco
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Runtime Unity Editor v6.1.1

13 Sep 17:04
@ManlyMarco ManlyMarco

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What's Changed

  • Optimize MeshToObjString by modularizing mesh export logic by @rnetiks in #109
  • Fix REPL failing to init in some games by @ManlyMarco in #110

New Contributors

Full Changelog: v6.1...v6.1.1

Contributors

rnetiks and ManlyMarco
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Runtime Unity Editor v6.1

14 Jul 18:27
@ManlyMarco ManlyMarco

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What's Changed

New Contributors

Full Changelog: v6.0...v6.1

Contributors

HookedBehemoth
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Runtime Unity Editor v6.0

11 Apr 17:06
@ManlyMarco ManlyMarco
1cb4bc6
This commit was created on GitHub.com and signed with GitHub’s verified signature.
GPG key ID: B5690EEEBB952194
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This release comes with a bunch of usability improvements. REPL should work in a lot more games now.

Notes

  • A lot of obsolete members were removed in this release. Some old plugins that rely on RUE might break until they are updated.
  • UMM users may need to update UMM to a more recent version if this release starts throwing errors on startup.
  • From now on I will include two new Core zip files - they are mainly for mod developers, to be used as a part of other mods. They are not meant to be used by end-users.

What's Changed

  • Throttle config set calls and save to config on a background thread by @ManlyMarco in #93
  • Convert to sdk style projects; Create zips on release build by @ManlyMarco in #94
  • Move to aldelaro5/mcs-unity fork by @ManlyMarco in #95
  • Clean up obsolete members and build warnings; Add missing xmldocs by @ManlyMarco in #96
  • [UMM] Do not ILRepack the core assembly; Clean up the UMM plugin class; Fix some minor issues by @ManlyMarco in #98
  • Remove problematic GUILayout.TextArea call by @ManlyMarco in #99
  • Fix long member values messing up list scrolling in inspector by @ManlyMarco in #100
  • Ensure default window positions are always visible; Improve "Reset" taskbar button by @ManlyMarco in #101
  • Improve object parsing in method invoke and clipboard windows by @ManlyMarco in #102

Full Changelog: v5.6...v6.0

Contributors

ManlyMarco
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Runtime Unity Editor v5.6

05 Mar 20:05
@ManlyMarco ManlyMarco

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What's Changed

  • Add a way to easily add ToString converters by @ManlyMarco in #88
  • Improve context menu API; better usability by @ManlyMarco in #90
  • Inspector - Fix context menu not working on non-enterable members by @ManlyMarco in #91

Full Changelog: v5.5.1...v5.6

Contributors

ManlyMarco
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Runtime Unity Editor v5.5.1

27 Sep 20:20
@ManlyMarco ManlyMarco

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What's Changed

Full Changelog: v5.5...v5.5.1

Contributors

ManlyMarco
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Runtime Unity Editor v5.5

25 Sep 22:19
@ManlyMarco ManlyMarco

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What's Changed

  • Add BepInEx6 IL2CPP port (combined mono and IL2CPP codebases) by @ManlyMarco in #56
  • New feature - Breakpoints by @ManlyMarco in #85
    • Can now right-click on properties and methods in inspector to attach Breakpoints to them.
    • Whenever a Breakpoint is hit all method parameters and the return value are stored and logged in the new Breakpoints Window.
    • Breakpoint hits can be set to trigger external debuggers.
  • dnspy context menu option improvements

Full Changelog: v5.4.1...v5.5

Contributors

ManlyMarco
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Runtime Unity Editor v5.4.1

05 Sep 09:26
@ManlyMarco ManlyMarco

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What's Changed for mono (BepInEx5, UMM)

Full Changelog: v5.4...v5.4.1

What's Changed for IL2CPP (BepInEx6)

This version is still in beta, see these release notes and the updated readme for more info.

All commits on the main branch up to v5.4.1 have been applied to the IL2CPP branch.

Full Changelog: v5.3.0_IL2CPP...v5.4.1_IL2CPP

Contributors

takahiro0327
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Runtime Unity Editor v5.4

04 Jun 20:47
@ManlyMarco ManlyMarco

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What's Changed

  • Remove SceneDumper and "Dump obj" button (have to right click -> dump now) by @ManlyMarco in #73
  • Fix tooltip not fitting in narrow windows by @ManlyMarco in #74
  • Improve compatibility with Unity 4.x games by @ManlyMarco in #75
  • Improved object list searching speed and search interface; Add filtering objects by loaded scene by @ManlyMarco in #76
  • Use cached GUILayout.ExpandWidth wherever possible by @ManlyMarco in #77

Full Changelog: v5.3.1...v5.4

Contributors

ManlyMarco
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