Including:
// Only needed at first include #define SIMPLE_OBJ_IMP // glut needs to be included first for drawObj implementation #include <GL/glut.h> #include "simple_obj.h"
Usage:
// Loading a .obj SimpleObj_t* myObj = loadObj("some_model.obj");
Drawing:
// GL setup stuff, transforms, ect... drawObj(myObj); // More GL stuff
Groups:
// Access the struct for the first group in the file. ObjGroup_t* group = objDataArrayAccess(&myObj->groups, 0); // Attributes: name, startFace, endFace, & render. group->render = false; // don't draw this group.
Freeing obj data:
// This obj is trash disposeObj(myObj); // It's where it belongs now
Working:
- Vertices
- Normals
- Texture coords
- Faces
- Basic rendering
Todo:
(削除) Separate group rendering (削除ここまで)(done)- Materials
- Maybe support some more obj features
(削除) Clean up and free stuff (削除ここまで)(done)