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Lizerium/Lizerium.Game.Structs

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Lizerium.Game.Structs

Structural map of game data and formats for the classical Lizerium branch

🌐 Language: πŸ‡·πŸ‡Ί Russian | βœ… πŸ‡ΊπŸ‡Έ English (current)

Note

This repository is part of the Lizerium ecosystem:


What is this

Lizerium.Game.Structs is a map of the data layer.

There is no core logic here.
This repository exists to:

  • list game formats
  • show how data is structured
  • provide quick navigation to related repositories

How to use it

Tip

If you are working with Freelancer data:

  1. Find the format you need
  2. Open the corresponding repository
  3. Work at the implementation level there

Formats

Base formats

Original and derived game formats:

Additional:

  • CMP
  • MAT
  • TXM
  • 3DB
  • Music

XML layer

Intermediate representations used for analysis and processing:


Code Layer


Data preparation and validation

Layer used for testing and data validation:

  • prepared XML data
  • configuration structures
  • integration with validation systems

Structure


Lizerium.Game.Structs
β”œβ”€β”€ Base formats
└── XML layer
└── Code layer

Important

Important

This is the data layer of the classic branch (Freelancer).

Unity runtime, game logic, and visual systems are handled separately:


Relations

Connected to:


Important

Tip

If you need a specific format or tool β€” go to the corresponding repository.
This is only a map.

About

A structural map of the game data and formats of the classic Lizerium branch

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