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Linux0Hat/webPhysicEngine

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Web Physic Engine

Web Physic Engine is a physic engine make in JavaScript for website. Test it on my website https://linuxhat.net/webPhysicEngine

How to Use

Config file

A config file is build like this for a simple gravity simulation :

/config.json

{
 "meterSize": 100,
 "speed": 1,
 "gravityX": 0,
 "gravityY": 9.81,
 "objects": {
 "obj1": {
 "type": "ball",
 "x": 50,
 "y": 200,
 "vx": 0,
 "vy": -200,
 "radius": 20,
 "color": "#0000FF",
 "mass": 10,
 "freeze": false,
 "restitution_coef": 0.8,
 "collision": true
 },
 "border1": {
 "type": "ball",
 "x": 0,
 "y": 800,
 "vx": 0,
 "vy": 0,
 "radius": 400,
 "color": "#FF0000",
 "mass": 100,
 "freeze": true,
 "restitution_coef": 0.5,
 "collision": true
 },
 "border2": {
 "type": "ball",
 "x": 800,
 "y": 800,
 "vx": 0,
 "vy": 0,
 "radius": 400,
 "color": "#FF0000",
 "mass": 100,
 "freeze": true,
 "restitution_coef": 0.5,
 "collision": true
 }
 }
}

Create you game with

Add your code in the main loop.
Exemple of a simple simulation with fps :

function mainLoop() {
 var fps = 1000 / (new Date().getTime() - Timer);
 document.getElementById("tps").innerText = fps.toFixed(0);
 updateObjectsPosition(objects);
 updateObjectsVelocity(objects);
 collideObjects(objects);
 Timer = new Date().getTime();
}

License

Photocasio © 2024 by Linux_Hat is licensed under
Attribution-NonCommercial-ShareAlike 4.0 International

Project maintained by Linux_Hat

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A physic engine on the web

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