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LihbGame/GlareEngine

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Glare Engine

Glare Rendering Engine use DirectX12

Suggest Environment : Win11 VS2022 or JetBrains Rider/CLion

TIPS:

1.If the scene becomes dark, there may be a problem with the shader compilation. It is recommended to change the shader model in CMakeLists(GlareEngine->CMakeLists) from 6.0 to 5.1. It is recommended to update to a stable GPU driver

Features

  • Image-based lighting
  • Tiled Base Forward Rendering,Tiled Base Deferred Rendering
  • Cluster Base Deferred Rendering
  • Cook-Torrance microfacet specular BRDF
  • Metallic workflow
  • Normal mapping
  • Area light, Point lights, Spot lights, Directional light
  • PCSS, PCF shadows
  • Screen-space ambient occlusion
  • HDR bloom
  • Color grading: exposure, adaptation
  • FSR, TAA, FXAA, MSAA
  • Parallax Mapping
  • Motion Blur
  • Runtime Shader Modify

Examples

Editor demo demo Area light demo Forward Plus (2.5d Tiled Base Forward) demo

Grass and Water demo

PBR BRDF Mode demo

PCSS demo

Bloom demo

Parallax Mapping demo

Motion Blur demo

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Glare Rendering Engine

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