Glare Rendering Engine use DirectX12
Suggest Environment : Win11 VS2022 or JetBrains Rider/CLion
TIPS:
1.If the scene becomes dark, there may be a problem with the shader compilation. It is recommended to change the shader model in CMakeLists(GlareEngine->CMakeLists) from 6.0 to 5.1. It is recommended to update to a stable GPU driver
- Image-based lighting
- Tiled Base Forward Rendering,Tiled Base Deferred Rendering
- Cluster Base Deferred Rendering
- Cook-Torrance microfacet specular BRDF
- Metallic workflow
- Normal mapping
- Area light, Point lights, Spot lights, Directional light
- PCSS, PCF shadows
- Screen-space ambient occlusion
- HDR bloom
- Color grading: exposure, adaptation
- FSR, TAA, FXAA, MSAA
- Parallax Mapping
- Motion Blur
- Runtime Shader Modify
Editor demo demo Area light demo Forward Plus (2.5d Tiled Base Forward) demo
Grass and Water demo
PBR BRDF Mode demo
PCSS demo
Bloom demo
Parallax Mapping demo
Motion Blur demo