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@L0stInFades
L0stInFades
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Raaaaaymond L0stInFades

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On vacation

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L0stInFades /README.md

I work at the edges of computing — building game engines, verifying mathematics, composing algorithms into music.
Each project is an attempt to find the precise language a problem deserves.



currently

edyt.video · motion design video editor — clean, ready-to-ship animations without the usual complexity. smooth curve-based pathing, shape morphing, camera system, stagger reveals. early access.

selected work

Afterglow iOS Photos-style image viewer for Windows · Direct2D + spring physics · hero transitions
AnalysisTrinity Lean 4 · formal proofs of Nested Intervals · Bolzano-Weierstrass · Heine-Borel
Nevermind-Lang a language
Quench compression as meditation · extraction as gentle unfolding
Cocode-Precise MCP server for exact code symbol retrieval







3D Contrib


contribution snake

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  1. Afterglow Afterglow Public

    iOS Photos-style image viewer for Windows. Direct2D + DirectComposition, spring physics, hero transitions.

    C++ 1

  2. BlameEngine BlameEngine Public

    Blame Engine — headless authoritative-world game engine (UE5 view client + Jolt physics; real-code hacking sandbox)

    C++ 1

  3. Quench Quench Public

    A suite of soulful reflections on the nature of data — prioritizing harmony over noise, clarity over complexity. Compression as meditation, extraction as gentle unfolding.

    Rust

  4. vien vien Public

    Calm Markdown for long-form writing

    TypeScript

AltStyle によって変換されたページ (->オリジナル) /