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chore + fix: port to geode v5, remove as many tradmodder smells/outdated macros as possible#7

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RayDeeUx wants to merge 8 commits intoJouca:main from
RayDeeUx:main
Open

chore + fix: port to geode v5, remove as many tradmodder smells/outdated macros as possible #7
RayDeeUx wants to merge 8 commits intoJouca:main from
RayDeeUx:main

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@RayDeeUx
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@RayDeeUx RayDeeUx commented Feb 20, 2026

  • encourage endusers to _spr their node IDs in README (why wasn't this done sooner?)
  • bump to C++23 per Geode v5 migration guidelines
  • geode::cocos::getChild() -> CCNode::getChildByIndex() [functionally equivalent]
  • swap CCARRAY_FOREACH macros for actual foreach loops based on CCArrayExt
  • actually perform nullptr checks on badge nodes instead of static_casting them nilly willy
  • use profile icon sprite from MenuLayer as fallback badge
  • remove std::stoi() calls in favor of geode::utils::numFromString and unwrapOr()
  • remove most std::transform() and std::find calls in favor of geode::utils::string::toLower() and geode::utils::string::contains()

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Jouca commented Feb 21, 2026

Hello,
Thanks for your PR!
I'll take a look today and check if everything works as intended!

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