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Releases: JacobStephens2/UnityUSPSAMatchAndroid

Unity USPSA Match v1.2.0 — random music

17 Jun 19:31
@JacobStephens2 JacobStephens2

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Each stage now randomly plays one of two synthesized tracks:

  • the spaghetti-western theme (Andalusian cadence, lonesome lead), or
  • the 12-bar blues-rock boogie (distorted guitar + kit).

A coin flip on stage start. Also includes the v1.1.x fixes (safe-area HUD, dead-on crosshair, outlaws hold fire until GO, Stage 2 success message).

UnityUSPSAMatch-v1.2.0.apk — arm64, IL2CPP, landscape. adb install -r.

SHA-256: fb7ac574eb448da2a8d3599c3339b940435b7fc787770e061e136370ee88b5d4

Assets 3
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Unity USPSA Match v1.1.2 — aim + music fixes

17 Jun 19:15
@JacobStephens2 JacobStephens2

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Two fixes:

  • Aim fixed — shots were landing left of the crosshair (the crosshair had been pulled into the safe area, off the screen centre the gun aims through). It is back at true screen centre.
  • Music smoothed — toned down the jiggly tremolo/vibrato and switched to a cleaner root-fifth bass; the spaghetti-western theme is mellower now.

UnityUSPSAMatch-v1.1.2.apk — arm64, IL2CPP, landscape. adb install -r.

SHA-256: 31eb62830941a421f03b308198b2e266e5f2aed2d53b39edf8b8fe920043192c

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Unity USPSA Match v1.1.1 — Stage 2 polish

17 Jun 19:09
@JacobStephens2 JacobStephens2

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Polish for the Stage 2 outlaw gunfight.

  • Safe-area HUD — the timer/ammo readouts now sit inside the device safe
    area and the corner elements are pulled in, so they're no longer clipped by
    notches / rounded corners.
  • Outlaws hold fire until GO — they can't shoot (or move) during MAKE READY
    / STANDBY anymore; only after the buzzer.
  • Stage 2 success message — clearing Stage 2 now shows "OUTLAWS DOWN!".
  • New music — a spaghetti-western theme (Andalusian Am–G–F–E cadence,
    lonesome vibrato lead, gallop bass) instead of the 12-bar blues boogie.

Android

UnityUSPSAMatch-v1.1.1.apk — arm64-v8a, IL2CPP, landscape.

adb install -r UnityUSPSAMatch-v1.1.1.apk

SHA-256: cb129c256997b4280126b65c45738d748a4c0d2b842a43bdf34fb308799d44d4

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Unity USPSA Match v1.1.0 — Stage 2: the outlaw

17 Jun 18:45
@JacobStephens2 JacobStephens2

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Adds a second stage where the targets shoot back.

New in 1.1.0

  • Stage 2 — the outlaw. Clear Stage 1, then tap NEXT STAGE to face a
    wild-west ranchero (sombrero, terracotta serape, revolver) who strafes
    as a moving target
    and fires back when he has a clear line of sight.
    Use the waist-high barriers for cover, put him (and his backup) down, and
    clear the remaining paper/steel.
  • Player health — getting shot now matters. Take too many rounds and you're
    downed (RETRY). New health bar, red damage flash, and synthesized hurt /
    outlaw-down sounds. Downing an outlaw is worth bonus points.

Built from primitives in code (no art assets); all audio is synthesized at
runtime. Stage 1 plays exactly as before.

Android

UnityUSPSAMatch-v1.1.0.apk — arm64-v8a, IL2CPP, landscape.

adb install -r UnityUSPSAMatch-v1.1.0.apk

SHA-256: 022b5a56375a8ff7c5dfa4d47df4059528bbda2682740b857f99553446145141

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Unity USPSA Match v1.0.0

17 Jun 14:18
@JacobStephens2 JacobStephens2

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Unity USPSA Match — a 3D practical-shooting (USPSA-style) stage for Android, built in Unity 6. All geometry, targets, HUD, and audio are generated in code — no art or audio asset files.

Gameplay

  • Freestyle course of fire, Comstock scoring, Minor power factor
  • Paper targets with A/C/D zones (2 hits each), steel poppers, and no-shoot penalty targets
  • Buzzer-started timer, scored by hit factor (points ÷ time)
  • Magazine + reload; procedural gunshot/impact SFX and a 12-bar blues-rock soundtrack

Install

Sideload the APK (IL2CPP / ARM64, debug-signed, landscape):

adb install -r UnityUSPSAMatch-v1.0.0.apk

or copy it to your device and tap it (enable "install unknown apps").

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