这是一个简化的Unity框架。意图尽可能简化构建游戏原型,或是完成游戏设计课程作业的周边流程;让使用者尽可能多地把时间放在游戏的美术与玩法设计,以及具体的游戏逻辑上,在同样的时间内做出更好玩更好看的游戏。 因此框架会围绕仅支持PC端的单机游戏来设计,而不会考虑过于"生产环境"的功能。
- 需要快速交出Demo并迭代玩法的原型项目
- GameJam 等限时创意项目
- Game Design 课的作业
- 商业化的项目
- 主机或移动端的项目
- 多人联机,或是需要高强度Networking的项目
This is a simplified Unity framework. The purpose is to simplify the process of building prototype games or completing Game Design courseworks, so that we can focus more on the art direction, gameplay design, as well as the actual game logic, to create better looking and more interesting games. The framework will only consider PC, single-player support, and will not try to integrate more production-side functions.
- Projects that in a hurry to finish a prototype and iterate the gameplay
- GameJams, or other time-limited creative projects
- Game Design courseworks
- Commercial projects
- Console or mobile projects
- Multiplayer or projects with heavy networking tasks