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Releases: GregTechCEu/GregTech-Modern
1.20.1-8.0.0 SNAPSHOT b91d3e3
b91d3e3 The latest build of GTM for Minecraft 1.20.1.
Please report any issues.
What's Changed since v7.5.3-1.20.1
Added
- Update v8 to latest 1.20.1 by @gustovafing in #4629
- Add windmill sails spray coloring support by @Taskeren in #4690
- Allow referencing multiple targets from one group (CM) by @TarLaboratories in #4774
- add trait priority by @gustovafing in #4784
- Built-in bloom implementation by @screret in #4519
- Display Bedrock (Fluid) Vein initial and depletion yield stats in EMI by @DilithiumThoride in #4880
- Display Cable Overload warning in Jade by @DilithiumThoride in #4899
Fixed
- Fix ChargerMachine is null after placing by @zetrock1 in #4460
- PipeBlock neighbor change logic fix by @bernd-sbr in #4664
- Make groupColor optional even if KubeJS isn't loaded by @Mqrius in #4684
- Fix up output item bus filter by @YoungOnionMC in #4686
- Clear categoryMap on reload to reload EMI correctly by @Mqrius in #4683
- fluid regulators now check that the correct amount of fluid was moved by @Bumperdo09 in #4693
- Add #dragon_immune tag to endstone-based ores by @Taskeren in #4689
- Fix #4706 by @TarLaboratories in #4708
- Fix validation for item and fluid tags by @Mqrius in #4699
- Improve getBlockState performance by @Mqrius in #4727
- EMI synthetic recipe warning fix by @Mqrius in #4732
- fix tiny sync errors by @gustovafing in #4756
- Render Central Monitor drawings across vertical groups by @TarLaboratories in #4765
- Make recipe iterator hasNext work properly by @gustovafing in #4770
- Add readable placeholder exception to show instead of a java exception by @TarLaboratories in #4772
- Fix datagen sometimes crashing because of concurrent keybind registration by @screret in #4771
- Fix FluidIngredient::toJson by @Mqrius in #4714
- Revert "Revert "update configuration (#3579)" (#3611)" by @screret in #4820
- fix: check
consumesAction()result instead of hardcoded SUCCESS inonItemUseFirstby @IfReturn in #4829 - Update Sync BE neighborChanged by @YoungOnionMC in #4846
- add extra check for transformers by @gustovafing in #4855
- Move fusion render data to machine class by @jurrejelle in #4871
- fix pipe covers not copying and move some logic by @gustovafing in #4896
- Warn that Soft Mallets cannot disable Boilers by @DilithiumThoride in #4914
- Show electric item charge in EMI by @jurrejelle in #4921
- Fix /gtceu share_prospection_data command by @DilithiumThoride in #4919
- Fix server crash from outputting Ranged Fluids into ME Output Hatches by @DilithiumThoride in #4929
- Add index check to getRecipeType() by @Taskeren in #4859
- Fix configurable maintenance hatches crashes with 1 tick recipes by @n1xx1 in #4924
- Force empty list over null for completed handleRecipeInner by @jurrejelle in #4955
- Fix Item bus slot extraction by @YoungOnionMC in #4974
- Miner UI, Fix CharcoalPileIgniter structure by @YoungOnionMC in #4973
- Synchronize controllers list by @jurrejelle in #4966
- Fix Quarktech Leggings consumign EU when creative by @YoungOnionMC in #4978
- fix orange borderless lamp texture by @YoungOnionMC in #4982
Changed
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Full refactor of MetaMachine to merge MetaMachine and MetaMachineBlockEntity class and rework the machine inheritance tree by @gustovafing in #4304
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Remove unchecked casts in TagPrefix by @TechLord22 in #4559
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add simple cooking recipe builder by @gustovafing in #4643
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Refactor BE interaction methods by @gustovafing in #4702
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Feat: PT_BR localization by @PrincessStellar in #4758
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Updated PT_BR localization by @PrincessStellar in #4778
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update notifiable item handler drop behaviour by @gustovafing in #4786
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Make the machine cover container a machine trait by @gustovafing in #4785
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Updated RU_RU localization by @marisathewitch in #4782
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Make getFluidsDuringLoad return type generic by @Mqrius in #4712
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Improve FluidIngredient::getStacks dedup performance by @Mqrius in #4715
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Added german translations for most blocks and items by @mobinator in #4797
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Merge charger and battery buffer by @gustovafing in #4830
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Clean up jade provider classes by @gustovafing in #4860
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Remove material manager and merge addon material registries into single unified material registry by @gustovafing in #4816
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Built-in connected texture implementation by @screret in #4791
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Change batch/parallel Ranged Ingredient rolls from uniform random to gaussian random by @DilithiumThoride in #4212
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Force empty list over null for completed handleRecipeInner by @jurrejelle in #4955
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Multiblock Refactor by @YoungOnionMC in #3119
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reduce GC by skipping empty handlers in recipe handling by @GilbertzRivi in #4909
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Update 1.20 1v8 to latest by @gustovafing in #4496
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Start of new machine trait system by @gustovafing in #4479
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Clean up sync API & fix issues relating to generic type erasure by @gustovafing in #4489
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Remove TOP support by @gustovafing in #4523
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Remove some unnecessary forge capabilities, and move cleanroom behaviour to a machine trait by @gustovafing in #4500
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Refactor machine auto output behaviour by @gustovafing in #4551
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remove IMachineLife interface by @gustovafing in #4569
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Fix child sync objects not being saved by @gustovafing in #4585
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Remove IMachineModifyDrops interface by @gustovafing in #4582
...
Contributors
- @n1xx1
- @Mqrius
- @marisathewitch
- @serenibyss
- @Taskeren
- @jurrejelle
- @TechLord22
- @YoungOnionMC
- @TonyCrane
- @Lapis256
- @Bumperdo09
- @htmlcsjs
- @Ghostipedia
- @mobinator
- @GilbertzRivi
- @IfReturn
- @iouter
- @screret
- @gustovafing
- @carbonatek
- @Phoenixvine32908
- @kdcjxbsdnbgfdg
- @bernd-sbr
- @zetrock1
- @TarLaboratories
- @GreenSkiy
- @PrincessStellar
- @DilithiumThoride
- @HazeVista
- @NotArgxment
- @dirtcakemc
Assets 7
1.21-8.0.0 SNAPSHOT b3db40f
b3db40f The latest build of GTM for Minecraft 1.21.
Please report any issues.
- no changes
Assets 4
v7.5.3-1.20.1
CHANGELOG
Changes and Fixes
- Fix validation for item and fluid tags
- Add #dragon_immune tag to endstone-based ores
- Fix item bus filter Ul placement, remove filter option from input bus
- Make groupColor part of recipe JSON optional even if KubeJS isn't loaded
- Fluid regulators now check that the correct amount of fluid was moved
- Fix Ender Link Cover memory card copy/paste and required-item handling
- Fix Machine Memory Card crash on Dedicated Server
- Fix datagen occasionally crashing with "KeyBindException"
- Fix
recipeIterator.next()sometimes returning null even ifhasNext()returned true - Fix recipes not refreshing when calling /reload
Assets 7
v7.5.2-1.20.1
a2f6762 Changelogs
Changes and Fixes
- Fixed a crash when using previously generated recipes
- Fixed a crash when using 'redstone set #' placeholder
- Fixed some inconsistencies with world generation
Assets 7
v7.5.1-1.20.1
5718d53 CHANGELOG
Changes and Fixes
- Fix access protection issue in Netherite tools causing crashes
- Fix early loading LampRenderer causing crashes
Assets 7
v7.5.0-1.20.1
46d6cb2 CHANGELOG
Added
- Match Painted Output Busses to Painted Input Busses
- Add filter slot in output bus
- Rework machine copy/paste card to support copying pipes, covers, cover settings, and more machine settings
- Add gem slurry from purified ore recipes
- Add display for recipe fail reason
- Add recipes for netherite tools
- Spray cans can color AE2 Colorable BlockEntities
- Add predicates for lamps in pattern factories
- Add HV, IV screwdriver and chainsaw
- Add biomeTag recipe condition
- Add battery provider for Jade
- Add option to display temperatures in Celsius
- Allow rendering other modules from placeholders in Central Monitor
Changes and Fixes
- Fix a security vulnerability in the Central Monitor that allowed local file inclusion on servers
- Remove muffler hatch requirement from Large Distillery
- Fix dust in top left slot having 2 recipes
- Add Hotkey for StepAssist
- Fix overwriting FOV when on concrete
- Fix Central Monitor error handling crash
- Fix voltage display for tiers >MAX
- Fix Multi Smelter texture
- Fix Terminal tooltip
- Mortars now autogenerate if a material has the mortar flag
- Fix blast chiller structure
- Remove apatite bolt and screw, remove rubber bolt, screw, and gears
- Move three alloy smelter glass recipes to the right category
- Improve bedrock vein randomness
Assets 7
v7.4.1-1.20.1
c0401e2 CHANGELOG
Added
- Allow accessing block nbt from placeholders
Changes and Fixes
- Fix vanilla fuel not working in boilers
- Fix manual mode for item/fluid filter covers and conveyors/pumps
- Make netherite tools and items fire resistant
- Jade support for Long Distance Pipeline Endpoints
- Sodalite and Lazurite can be used in place of Lapis for enchanting
- Fix blackstone and tuff ores not dropping dusts
- Fix large boiler throttle timing on recipes
- Fix z-fighting on large miner overlay
- Fix >= OpV energy converter
- Fix scythe not breaking items in an AOE
- Fix FOV decreasing when running on concrete
- Fix GT Capes not rendering in multiplayer
- Fix dupes of Carbon dust and Coal dust
- Fix ghost circuit in item detector
- Allow tags in shaped recipes to get recycle info
- Fix Energy Charge Bar covering StackItem amounts
- Fix the Pump's biome priority order
- Retextured mk3 fusion casing's CTM
- Fix facade cover models
- Fix overlay textures on some machines
- Fix {fromAscii} placeholder not returning a long
- Fix rotor holder Z-fighting
- Fix multiblock controller rotation overlay logic
- Add missing rock types to cobble replacements for miners
Assets 7
v7.4.0-1.20.1
07ac520 CHANGELOG
Added
- Fluid interaction with Coke Oven controllers
- NBT Predicate Ingredients (see wiki)
- Speed boost when walking on GT Concrete and Studs, slight slowness when walking on Frame boxes
Changes and Fixes
- Fix server disconnects from faulty GT network packets
- Reduced salt in salt->sodium bicarbonate recipe
- Better optimized OR and XOR chance rolls at high parallel counts
- Fix machines set to disable after current cycle not disabling when powerstalling
- Fix Jade showing all singleblock generators as producing at LV
Assets 7
v7.3.0-1.20.1
764750d Changelog
Added
- Re-Enabled using Screwdriver on drums
- Implement Voiding mode for multiblocks
- Turbines now will no longer stall when energy hatches are full
- Parallel Hatches will now start at max parallel
- Massive rebalance to large bronze boiler and small boilers, please leave feedback (generally stronger large boilers, nerfed small boilers and creosote)
Changes and Fixes
- Miners now properly yield the respective crushed ore for KubeJS materials and stonetypes
- A handful of small formula changes to gemstones
- Fixed CC integration with the monitor cover
- Add material safeguard checks before generating pipe recipes
- Fixed Advanced Energy Detector Cover mode swapping causing values to decrement
- Fix Stone Plate and Button recipe conflict
- Better Error Reporting for KubeJS recipe issues
- Fixed Steam Multiblocks not resetting progress on insufficient fuel
- Add missing tooltips for auto output buttons in GUIs
- Fixed Jade not showing steam consumption on steam machines at 1mb/t
- Fix ore veins with only one layer causing crashes
- Fixed Ranged Fluid Ingredients breaking on SMP
- Swapped Circuit for Diluted Hydrochloric Acid to Circuit 1 from 2
Assets 7
v7.2.1-1.20.1
0846173 CHANGELOG
Additions
Added config for create compat
Buff facade recipe
Buff hand craft polished stone recipes
Allow spraycan to work with any dye color block
Refactored recipe addition and removal manager
Refactored adjacentFluid recipe methods and added overloads for fluid tags
Refactored NO_UNIFICATION flag to DISABLE_MATERIAL_RECIPES
Machines will now properly explode with the correct config
Add multiblock bookmarked recipe preview to JEI
Bug Fixes
Central monitor compat for power substation
Fix ore vein removal not registering in world from kjs
Fix energy detector not working in percentage mode
Fix optical and laser connected sides being ignored by hatches
Fix kjs material decomposition recipes not generating
Fix recipe modifiers not being applied after unsuspending
Fix recipe search for ranged fluids
Fix crates voiding storage after they are placed when stacked
Fix rotor holders crashing when interacting with an active turbine
Changed voltage reading to show the machine tier rather than recipe tier
Fix representative recipes not generating