EmbodiChain is an end-to-end, GPU-accelerated framework for Embodied AI. It streamlines research and development by unifying high-performance simulation, real-to-sim data pipelines, modular model architectures, and efficient training workflows. This integration enables rapid experimentation, seamless deployment of intelligent agents, and effective Sim2Real transfer for real-world robotic systems.
Note
EmbodiChain is in Alpha and under active development:
- More features will be continually added in the coming months. You can find more details in the roadmap.
- Since this is an early release, we welcome feedback (bug reports, feature requests, etc.) via GitHub Issues.
- π High-Fidelity GPU Simulation: Realistic physics for rigid & deformable objects, advanced ray-traced sensors, all GPU-accelerated for high-throughput batch simulation.
- π€ Unified Robot Learning Environment: Standardized interfaces for Imitation Learning, Reinforcement Learning, and more.
- π Scalable Data Pipeline: Automated data collection, efficient processing, and large-scale generation for model training.
- β‘ Efficient Training & Evaluation: Online data streaming, parallel environment rollouts, and modern training paradigms.
- π§© Modular & Extensible: Easily integrate new robots, environments, and learning algorithms.
The figure below illustrates the overall architecture of EmbodiChain:
To get started with EmbodiChain, follow these steps:
We welcome contributions! Please see the CONTRIBUTING.md file in this repository for guidelines on how to get started.
If you find EmbodiChain helpful for your research, please consider citing our work:
@misc{EmbodiChain, author = {EmbodiChain Developers}, title = {EmbodiChain: An end-to-end, GPU-accelerated, and modular platform for building generalized Embodied Intelligence}, month = {November}, year = {2025}, url = {https://github.com/DexForce/EmbodiChain} }
@misc{GS-World, author = {Guiliang Liu and Yueci Deng and Zhen Liu and Kui Jia}, title = {GS-World: An Efficient, Engine-driven Learning Paradigm for Pursuing Embodied Intelligence using World Models of Generative Simulation}, month = {October}, year = {2025}, journal = {TechRxiv} }
@inproceedings{Sim2RealVLA, title = {Sim2Real {VLA}: Zero-Shot Generalization of Synthesized Skills to Realistic Manipulation}, author = {Runyi Zhao, Sheng Xu, Ruixing Jin, Yueci Deng, Yunxin Tai, Kui Jia, Guiliang Liu}, booktitle = {The Fourteenth International Conference on Learning Representations, ICLR}, year = {2026}, url = {https://openreview.net/forum?id=H4SyKHjd4c} }