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This is a really awkward event format -- maybe do projectkorra <entity> dies with switch by:<ability>
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(String) is not a thing, and either way you don't need to specify types so heavily, just <context.ability> returns the ability's name.
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Don't need comments that just say what the next line is doing (unless there's something unclear that needs explanation)
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copy/pasted method name
Removed types in @context Removed comments Fixed method name
xicxen
commented
Mar 30, 2024
Done
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This should be <entity> ie dynamic match the entity
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also the three dies/death/killed variants are silly, pick one
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this shouldn't be here
removed variants removed line 50 (and like from other events)
xicxen
commented
Mar 31, 2024
Done
mcmonkey4eva
commented
Mar 31, 2024
please don't touch the 'resolve' button
xicxen
commented
Mar 31, 2024
Understood
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The meta projectkorra <entity> killed has an entity matcher, but the code doesn't seem to - need to have the same syntax in here, and check for the entity matcher in matches (ScriptPath#tryArgObject)
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Can use the single-entity constructor, I.e. just pass in the player
mcmonkey4eva
commented
Jun 9, 2024
What's the status here? There's been unaddressed comments waiting for two months now
xicxen
commented
Jun 10, 2024
Apologies. I plan on working on them very soon.
I have had a family member pass away and have been preoccupied with other emergencies.
Take 3:
pull request #424
pull request #423
lib modifications & extra contributor removed.