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Update Cronos for Unity 6 Compatibility#1

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crizzler wants to merge 11 commits intoCyberSys:master from
crizzler:master
Open

Update Cronos for Unity 6 Compatibility #1
crizzler wants to merge 11 commits intoCyberSys:master from
crizzler:master

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@crizzler
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@crizzler crizzler commented Mar 13, 2025

  • RigidbodyTimeline3D.cs: Updated for Unity 6
  • Singleton.cs: Adjusted for new lifecycle behaviors.
  • RewindableParticleSystemTimeline.cs: Now stops particle systems using Stop(true, ParticleSystemStopBehavior.StopEmittingAndClear) before modifying properties.
  • Tested and working on Unity 6.

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crizzler added 11 commits March 13, 2025 13:17
Removed broken link
Commit Description:
Offloaded performance-critical arithmetic and interpolation computations from various timeline components to dedicated Burst‐compiled jobs.
Added new jobs for:
TransformTimeline snapshot interpolation
AnimationTimeline speed calculation
AudioSourceTimeline pitch adjustment
Particle system simulation time updates (RewindableParticleSystemTimeline)
Suspension spring adjustments (WheelColliderTimeline)
WindZone property multiplications (WindZoneTimeline)
Terrain and TrailRenderer adjustments
Maintained main-thread Unity API calls while moving pure arithmetic into jobs, preserving existing behavior.
Verified that the refactoring maintains functionality and improves performance during heavy rewinding and time adjustments.
Added Unity Jobs and Burst feature
Implemented Game Creator 2 support
7 Instructions
1 Trigger
4 Properties
Detects and adds now Chronos Game Creator 2 symbol
Updated Editor script to Unity 6 API
Updated Materials in Demo to URP
added Game Creator 2
Removed Unity Script
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