We're a data science studio focused on digitally modelling the world from the Neolithic to Now. If you're looking for our data editors, software engines, infrastructure, or our legacy Games Division (run by CTD), you're in the right place.
Unlike the outfits we compete with, our projects are MIT licenced, and we encourage their use and exaptation. To maintain our wide-ranging domain, we also carry out foundational infrastructure work through our software engine (Vercengen) and GIS (Naissance). Only projects that are in an operable/released state are listed here.
Clone the world.
- Aust Kätzchen (CAD/CRD, Head)
- Trident (CRD)
- Vis Tacitus (CTD, Head)
- Savitarimus (CTD) | Tony Bolivar (CTD Games)
- Abraxicus (Preservés)
(Confoederatio, Artistic Division) ↨ 3 Main Projects
Confoederatio, Artistic Division is in charge of UI/UX design as well as artwork used in Confoederatio projects.
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Socials: 🖌️ DeviantArt | 💬 Discord
Art Projects. ↨ 2 Main Projects
Digital Twins:
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G-Earth/MC: General projects related to automating the construction and rendering of city geometries.
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Project 1911/1912: Manual projects to reconstruct the Low Countries at 1:1 scale in Minecraft.
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(Confoederatio, Research Division) ↨ 7 Main Projects
Archives:
- Preservés des Confoederatio: Digital and physical archives of ~4000 historical maps and atlases, as well as translations of historical documents. You can open a private inquiry if you are interested in the physical holdings of the Preservés.
Datasets (Histmap):
- Atlas: A vector database of de facto polities and combatants at a global level from 3300BC to 2026AD; C-Shapes used for de jure frontiers since 1945AD.
- Eoscala: GDP (PPP), Gini, and other economic activity estimates from 10000BC-2023AD at 5-arcminute resolution.
- Stadestér: A geolocated database of ~41000 cities from 3000BC to the Present at 1-year intervals. Population and area.
- Velkscala: Population, land-use estimates from 10000BC-2023AD at 5-arcminute resolution (urban/rural/total).
Datasets & Livemap:
- Collation: A live OSINT portal/dashboard for Naissance focused on GEOINT, ORBATs, news aggregation, as well as logistics and supply chains.
Software & Tooling:
- Naissance HGIS: A historical 3D GIS focused on sovereignty, statistical visualisation, and data wrangling.
(Confoederatio, Technical Division) ↨ 8 Main Projects
Frameworks:
- Vercengen: A state-driven software engine for desktop/web apps in which UI is a subset of state, removing frontend work entirely.
Game Engines:
- AnalyticalEngine: Java/Nashorn-based game engine built on top of AOC3/LJWGL.
- Gamechanger: Node-based grand-strategy engine with JSON-based DSL modding support, primarily used for T&T1 and T&T2.
Grand-strategy Games/Mods:
- 11:59: A Cold War total overhaul for AOC2/AOC3. You can find separate game versions below:
- AOC2: 💻 Source (ModDB)
- AOC3: 💻 Source (Repository)
- Triumph & Tragedy I: A simple open-source multiplayer grand-strategy game and fully-automated NRP built for moddability.
- Triumph & Tragedy II: An open-source grand-strategy multiplayer game focused on the period between 1500-2092 with detailed demographic and combat systems with a particular focus on logistics and bottom-up economic modelling.
Software & Tooling:
- Ampersand Mod Creator: A mod creator for Triumph & Tragedy.
- Scriptly IDE: An embeddable visual IDE with block-based/node-based/text editing.