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Mouse Controls#743

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superpowers04 wants to merge 7 commits intoCodenameCrew:main from
superpowers04:pr/mouse_controls
Open

Mouse Controls #743
superpowers04 wants to merge 7 commits intoCodenameCrew:main from
superpowers04:pr/mouse_controls

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@superpowers04
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@superpowers04 superpowers04 commented Aug 15, 2025
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Adds basic mouse controls to Freeplay, MainMenu and StoryMenu
Also hides freeplay options you can't see. In my experience this can help a TON with lag when you have a bunch of songs

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ItsLJcool commented Oct 4, 2025
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I personally don't like the idea of being able to just go to MainMenuState whenever, cuz you can easily add this to your mod, and if you really are stuck in a ModState or in a state you can't exit, its really easy to leave its literally this:

function update(elapsed:Float) {
 if (controls.BACK) FlxG.switchState(new MainMenuState());
}

super easy.

I agree with Mouse Controls being in CNE, but most mods override the menu. I don't see the point in adding it anyways.

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superpowers04 commented Oct 9, 2025
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if you really are stuck in a ModState or in a state you can't exit, its really easy to leave its literally this:

Have personally encountered a situation where a modstate improperly loaded and it made me unable to escape without restarting the game entirely. That is the entire reason I added this actually. I personaly think having a "oh shit I need to go to the main menu quickly" button bound to something you're not likely to press on accident is better than not having one at all

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