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Fix scaling bug on FlxView3D on High DPI displays#665
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kitzsh wants to merge 2 commits intoCodenameCrew:main from
Open
Fix scaling bug on FlxView3D on High DPI displays #665kitzsh wants to merge 2 commits intoCodenameCrew:main from
kitzsh wants to merge 2 commits intoCodenameCrew:main from
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kitzsh
commented
Jun 30, 2025
Needs more testing actually
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kitzsh
commented
Jun 30, 2025
Tested it with a few different resolutions, should be all clear
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crowplexus
commented
Jun 30, 2025
OH SO THAT'S WHY????
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kitzsh
commented
Jun 30, 2025
yup
TechnikTil
TechnikTil
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Jul 2, 2025
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ohhhh
so thats why
Member
NexIsDumb
commented
Jul 4, 2025
was this actually tested enough?
Member
Raltyro
commented
Aug 9, 2025
There has to be another issue relating to dpi, because texts just gets messed up if the current game resolution isnt in default
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Fixes a bug in FlxView3D where the underlying View3D is larger than the BitmapData it renders to when "allow-high-dpi" is enabled, only showing the top left-hand corner of the view.