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Pull requests: CleverRaven/Cataclysm-DDA

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Pull requests list

[MoM] Reduce incidence of meditation books in esoteric_books astyled astyled PR, label is assigned by github actions [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Mods: Mind Over Matter Mods Issues related to mods or modding Spawn Creatures, items, vehicles, locations appearing on map
#82725 opened Sep 2, 2025 by Standing-Storm Loading...
[Mods] Add MYOPIC_SUPERNATURAL and MYOPIC_IN_LIGHT_SUPERNATURAL flags astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions [C++] Changes (can be) made in C++. Previously named `Code` <Documentation> Design documents, internal info, guides and help. [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions [Markdown] Markdown issues and PRs Mods: Magiclysm Anything to do with the Magiclysm mod Mods: Mind Over Matter Mods Issues related to mods or modding
#82723 opened Sep 1, 2025 by Standing-Storm Loading...
fix balthazar bunker trying to update yet to be generated map astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions <Bugfix> This is a fix for a bug (or closes open issue) EOC: Effects On Condition Anything concerning Effects On Condition [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions target/0.I-branch Tag to trigger trop bot to port a PR to the 0.I branch.
#82722 opened Sep 1, 2025 by GuardianDll Loading...
2
Replace ar15 with modular_ar15 in looks_likes 0.I-branch astyled astyled PR, label is assigned by github actions backport BasicBuildPassed This PR builds correctly, label assigned by github actions Items: Ammo / Guns Ammunition for all kinds of weapons and these weapons themselves [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Mods: Aftershock Anything to do with the Aftershock mod Mods: Dark Days of the Dead Anything related to the DDotD mod (classic style zombies) Mods: Dinomod Anything to do with the Dinoclysm mod (DinoMod) Mods: Xedra Evolved Anything to do with Xedra Evolved
#82721 opened Sep 1, 2025 by migo-chan bot Loading...
Weekly Changelog 2025年08月25日 to 2025年09月01日 astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions <Documentation> Design documents, internal info, guides and help. json-styled JSON lint passed, label assigned by github actions Organization General development organization issues
#82720 opened Sep 1, 2025 by kevingranade Draft
Manually update 0.I for 82706 astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions EOC: Effects On Condition Anything concerning Effects On Condition [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Mods: Mind Over Matter Mods Issues related to mods or modding Monsters Monsters both friendly and unfriendly.
#82717 opened Aug 31, 2025 by Standing-Storm Loading...
Requires another PR to merge first or me to interactively rebase [ Xedra Evolved ] Fix Gracken trait improving items astyled astyled PR, label is assigned by github actions [C++] Changes (can be) made in C++. Previously named `Code` Code: Tests Measurement, self-control, statistics, balancing. [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Mods: Xedra Evolved Anything to do with Xedra Evolved Mutations / Traits / Professions/ Hobbies Mutations / Traits / Professions/ Hobbies NPC / Factions NPCs, AI, Speech, Factions, Ownership
#82716 opened Aug 31, 2025 by Maleclypse Loading...
fix grabbing dig you down astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions [C++] Changes (can be) made in C++. Previously named `Code` json-styled JSON lint passed, label assigned by github actions target/0.I-branch Tag to trigger trop bot to port a PR to the 0.I branch.
#82700 opened Aug 31, 2025 by GuardianDll Loading...
Updated script for checking tags in translations astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions Code: Tooling Tooling that is not part of the main game but is part of the repo. json-styled JSON lint passed, label assigned by github actions [Python] Code made in Python Translation I18n
#82697 opened Aug 31, 2025 by Uwuewsky Loading...
Allow ignoring false positives on the Android accessability services warning astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions <Bugfix> This is a fix for a bug (or closes open issue) json-styled JSON lint passed, label assigned by github actions
#82692 opened Aug 30, 2025 by Procyonae Loading...
eoc: use typed variables in run_eocs Bionics CBM (Compact Bionic Modules) [C++] Changes (can be) made in C++. Previously named `Code` Code: Tests Measurement, self-control, statistics, balancing. <Documentation> Design documents, internal info, guides and help. EOC: Effects On Condition Anything concerning Effects On Condition Fields / Furniture / Terrain / Traps Objects that are part of the map or its features. Info / User Interface Game - player communication, menus, etc. Items: Armor / Clothing Armor and clothing Items: Food / Vitamins Comestibles and drinks [JSON] Changes (can be) made in JSON Map / Mapgen Overmap, Mapgen, Map extras, Map display [Markdown] Markdown issues and PRs Mechanics: Enchantments / Spells Enchantments and spells Missions Quests and missions Mods: Aftershock Anything to do with the Aftershock mod Mods: Magiclysm Anything to do with the Magiclysm mod Mods: Xedra Evolved Anything to do with Xedra Evolved Monsters Monsters both friendly and unfriendly. Mutations / Traits / Professions/ Hobbies Mutations / Traits / Professions/ Hobbies new contributor NPC / Factions NPCs, AI, Speech, Factions, Ownership
#82688 opened Aug 30, 2025 by andrei8l Draft
eoc: migrate x_or_var helper structs to generic_factory astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions [C++] Changes (can be) made in C++. Previously named `Code` Code: Tests Measurement, self-control, statistics, balancing. <Documentation> Design documents, internal info, guides and help. EOC: Effects On Condition Anything concerning Effects On Condition Info / User Interface Game - player communication, menus, etc. [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Map / Mapgen Overmap, Mapgen, Map extras, Map display [Markdown] Markdown issues and PRs Mechanics: Enchantments / Spells Enchantments and spells Missions Quests and missions Mods: Mind Over Matter Mods: Sky Island Anything about the Sky Island mod Monsters Monsters both friendly and unfriendly. new contributor NPC / Factions NPCs, AI, Speech, Factions, Ownership
#82687 opened Aug 30, 2025 by andrei8l Loading...
Audit the fries recipe again astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions Items: Food / Vitamins Comestibles and drinks [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions
#82684 opened Aug 30, 2025 by BalthazarArgall Draft
zzip improvements: constant time deletion, unit tests, better internal apis astyled astyled PR, label is assigned by github actions [C++] Changes (can be) made in C++. Previously named `Code` Character / World Generation Issues and enhancements concerning stages of creating a character or a world Code: Tests Measurement, self-control, statistics, balancing. Code: Tooling Tooling that is not part of the main game but is part of the repo. json-styled JSON lint passed, label assigned by github actions Map / Mapgen Overmap, Mapgen, Map extras, Map display
#82675 opened Aug 30, 2025 by akrieger Draft
Use generic_u8string() for map key strings because worlds can have unicode names 0.I-branch astyled astyled PR, label is assigned by github actions backport BasicBuildPassed This PR builds correctly, label assigned by github actions [C++] Changes (can be) made in C++. Previously named `Code` json-styled JSON lint passed, label assigned by github actions
#82672 opened Aug 29, 2025 by migo-chan bot Loading...
Fix zzip corruption recovery miscalculating when a frame runs past EOF 0.I-branch astyled astyled PR, label is assigned by github actions backport BasicBuildPassed This PR builds correctly, label assigned by github actions [C++] Changes (can be) made in C++. Previously named `Code` json-styled JSON lint passed, label assigned by github actions
#82668 opened Aug 29, 2025 by migo-chan bot Loading...
Use optional/mandatory in place of assign in monstergenerator.cpp astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions [C++] Changes (can be) made in C++. Previously named `Code` Code: Infrastructure / Style / Static Analysis Code internal infrastructure and style [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Monsters Monsters both friendly and unfriendly.
#82667 opened Aug 29, 2025 by ehughsbaird Loading...
Use optional/mandatory for more vpart_info fields astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions [C++] Changes (can be) made in C++. Previously named `Code` Code: Infrastructure / Style / Static Analysis Code internal infrastructure and style json-styled JSON lint passed, label assigned by github actions Vehicles Vehicles, parts, mechanics & interactions
#82666 opened Aug 29, 2025 by ehughsbaird Loading...
Add debug menu entry to spawn npc in player faction astyled astyled PR, label is assigned by github actions [C++] Changes (can be) made in C++. Previously named `Code` Code: Infrastructure / Style / Static Analysis Code internal infrastructure and style json-styled JSON lint passed, label assigned by github actions
#82664 opened Aug 29, 2025 by sparr Loading...
Fix tripe duplication using hot oil astyled astyled PR, label is assigned by github actions [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions
#82663 opened Aug 29, 2025 by BalthazarArgall Draft
Mutation selection stops at certain points astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions [C++] Changes (can be) made in C++. Previously named `Code` Game: Balance Balancing of (existing) in-game features. [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Mutations / Traits / Professions/ Hobbies Mutations / Traits / Professions/ Hobbies
#82649 opened Aug 28, 2025 by Maleclypse Loading...
Add "autopeek" behaviour to safe mode movement astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions [C++] Changes (can be) made in C++. Previously named `Code` <Enhancement / Feature> New features, or enhancements on existing [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions
#82648 opened Aug 27, 2025 by cafeoh Loading...
Adds contraband to the prison safe of the Warden. astyled astyled PR, label is assigned by github actions [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Map / Mapgen Overmap, Mapgen, Map extras, Map display
#82642 opened Aug 27, 2025 by Termineitor244 Loading...
Turn the electric oil press into an appliance Appliance/Power Grid Anything to do with appliances and power grid astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions <Bugfix> This is a fix for a bug (or closes open issue) Code: Tests Measurement, self-control, statistics, balancing. Crafting / Construction / Recipes Includes: Uncrafting / Disassembling Fields / Furniture / Terrain / Traps Objects that are part of the map or its features. [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Vehicles Vehicles, parts, mechanics & interactions
#82637 opened Aug 27, 2025 by BalthazarArgall Loading...
[WIP] Region settings overhaul astyled astyled PR, label is assigned by github actions [C++] Changes (can be) made in C++. Previously named `Code` Code: Infrastructure / Style / Static Analysis Code internal infrastructure and style <Documentation> Design documents, internal info, guides and help. [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Map / Mapgen Overmap, Mapgen, Map extras, Map display [Markdown] Markdown issues and PRs Mechanics: Weather Rain, snow, portal storms and non-temperature environment Mods: Aftershock Anything to do with the Aftershock mod Mods: Dark Days of the Dead Anything related to the DDotD mod (classic style zombies) Mods: Defense Mode Anything to do with the Defense Mode mod Mods: Dinomod Anything to do with the Dinoclysm mod (DinoMod) Mods: Isolation Protocol ☣ The total conversion mod Isolation Protocol Mods: Magiclysm Anything to do with the Magiclysm mod Tutorial Vehicles Vehicles, parts, mechanics & interactions
#82631 opened Aug 27, 2025 by ShnitzelX2 Draft
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