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Pull requests: CleverRaven/Cataclysm-DDA
Pull requests list
[MoM] Reduce incidence of meditation books in esoteric_books
astyled
astyled PR, label is assigned by github actions
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Mods: Mind Over Matter
Mods
Issues related to mods or modding
Spawn
Creatures, items, vehicles, locations appearing on map
#82725
opened Sep 2, 2025 by
Standing-Storm
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[Mods] Add MYOPIC_SUPERNATURAL and MYOPIC_IN_LIGHT_SUPERNATURAL flags
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
[C++]
Changes (can be) made in C++. Previously named `Code`
<Documentation>
Design documents, internal info, guides and help.
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
[Markdown]
Markdown issues and PRs
Mods: Magiclysm
Anything to do with the Magiclysm mod
Mods: Mind Over Matter
Mods
Issues related to mods or modding
#82723
opened Sep 1, 2025 by
Standing-Storm
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fix balthazar bunker trying to update yet to be generated map
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
<Bugfix>
This is a fix for a bug (or closes open issue)
EOC: Effects On Condition
Anything concerning Effects On Condition
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
target/0.I-branch
Tag to trigger trop bot to port a PR to the 0.I branch.
#82722
opened Sep 1, 2025 by
GuardianDll
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2
Replace ar15 with modular_ar15 in looks_likes
0.I-branch
astyled
astyled PR, label is assigned by github actions
backport
BasicBuildPassed
This PR builds correctly, label assigned by github actions
Items: Ammo / Guns
Ammunition for all kinds of weapons and these weapons themselves
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Mods: Aftershock
Anything to do with the Aftershock mod
Mods: Dark Days of the Dead
Anything related to the DDotD mod (classic style zombies)
Mods: Dinomod
Anything to do with the Dinoclysm mod (DinoMod)
Mods: Xedra Evolved
Anything to do with Xedra Evolved
#82721
opened Sep 1, 2025 by
migo-chan
bot
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Weekly Changelog 2025年08月25日 to 2025年09月01日
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
<Documentation>
Design documents, internal info, guides and help.
json-styled
JSON lint passed, label assigned by github actions
Organization
General development organization issues
#82720
opened Sep 1, 2025 by
kevingranade
•
Draft
Manually update 0.I for 82706
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
EOC: Effects On Condition
Anything concerning Effects On Condition
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Mods: Mind Over Matter
Mods
Issues related to mods or modding
Monsters
Monsters both friendly and unfriendly.
#82717
opened Aug 31, 2025 by
Standing-Storm
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Requires another PR to merge first or me to interactively rebase [ Xedra Evolved ] Fix Gracken trait improving items
astyled
astyled PR, label is assigned by github actions
[C++]
Changes (can be) made in C++. Previously named `Code`
Code: Tests
Measurement, self-control, statistics, balancing.
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Mods: Xedra Evolved
Anything to do with Xedra Evolved
Mutations / Traits / Professions/ Hobbies
Mutations / Traits / Professions/ Hobbies
NPC / Factions
NPCs, AI, Speech, Factions, Ownership
#82716
opened Aug 31, 2025 by
Maleclypse
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fix grabbing dig you down
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
[C++]
Changes (can be) made in C++. Previously named `Code`
json-styled
JSON lint passed, label assigned by github actions
target/0.I-branch
Tag to trigger trop bot to port a PR to the 0.I branch.
#82700
opened Aug 31, 2025 by
GuardianDll
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Updated script for checking tags in translations
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
Code: Tooling
Tooling that is not part of the main game but is part of the repo.
json-styled
JSON lint passed, label assigned by github actions
[Python]
Code made in Python
Translation
I18n
#82697
opened Aug 31, 2025 by
Uwuewsky
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Allow ignoring false positives on the Android accessability services warning
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
<Bugfix>
This is a fix for a bug (or closes open issue)
json-styled
JSON lint passed, label assigned by github actions
#82692
opened Aug 30, 2025 by
Procyonae
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eoc: use typed variables in run_eocs
Bionics
CBM (Compact Bionic Modules)
[C++]
Changes (can be) made in C++. Previously named `Code`
Code: Tests
Measurement, self-control, statistics, balancing.
<Documentation>
Design documents, internal info, guides and help.
EOC: Effects On Condition
Anything concerning Effects On Condition
Fields / Furniture / Terrain / Traps
Objects that are part of the map or its features.
Info / User Interface
Game - player communication, menus, etc.
Items: Armor / Clothing
Armor and clothing
Items: Food / Vitamins
Comestibles and drinks
[JSON]
Changes (can be) made in JSON
Map / Mapgen
Overmap, Mapgen, Map extras, Map display
[Markdown]
Markdown issues and PRs
Mechanics: Enchantments / Spells
Enchantments and spells
Missions
Quests and missions
Mods: Aftershock
Anything to do with the Aftershock mod
Mods: Magiclysm
Anything to do with the Magiclysm mod
Mods: Xedra Evolved
Anything to do with Xedra Evolved
Monsters
Monsters both friendly and unfriendly.
Mutations / Traits / Professions/ Hobbies
Mutations / Traits / Professions/ Hobbies
new contributor
NPC / Factions
NPCs, AI, Speech, Factions, Ownership
eoc: migrate x_or_var helper structs to generic_factory
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
[C++]
Changes (can be) made in C++. Previously named `Code`
Code: Tests
Measurement, self-control, statistics, balancing.
<Documentation>
Design documents, internal info, guides and help.
EOC: Effects On Condition
Anything concerning Effects On Condition
Info / User Interface
Game - player communication, menus, etc.
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Map / Mapgen
Overmap, Mapgen, Map extras, Map display
[Markdown]
Markdown issues and PRs
Mechanics: Enchantments / Spells
Enchantments and spells
Missions
Quests and missions
Mods: Mind Over Matter
Mods: Sky Island
Anything about the Sky Island mod
Monsters
Monsters both friendly and unfriendly.
new contributor
NPC / Factions
NPCs, AI, Speech, Factions, Ownership
#82687
opened Aug 30, 2025 by
andrei8l
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Audit the fries recipe again
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
Items: Food / Vitamins
Comestibles and drinks
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
#82684
opened Aug 30, 2025 by
BalthazarArgall
•
Draft
zzip improvements: constant time deletion, unit tests, better internal apis
astyled
astyled PR, label is assigned by github actions
[C++]
Changes (can be) made in C++. Previously named `Code`
Character / World Generation
Issues and enhancements concerning stages of creating a character or a world
Code: Tests
Measurement, self-control, statistics, balancing.
Code: Tooling
Tooling that is not part of the main game but is part of the repo.
json-styled
JSON lint passed, label assigned by github actions
Map / Mapgen
Overmap, Mapgen, Map extras, Map display
Use generic_u8string() for map key strings because worlds can have unicode names
0.I-branch
astyled
astyled PR, label is assigned by github actions
backport
BasicBuildPassed
This PR builds correctly, label assigned by github actions
[C++]
Changes (can be) made in C++. Previously named `Code`
json-styled
JSON lint passed, label assigned by github actions
#82672
opened Aug 29, 2025 by
migo-chan
bot
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Fix zzip corruption recovery miscalculating when a frame runs past EOF
0.I-branch
astyled
astyled PR, label is assigned by github actions
backport
BasicBuildPassed
This PR builds correctly, label assigned by github actions
[C++]
Changes (can be) made in C++. Previously named `Code`
json-styled
JSON lint passed, label assigned by github actions
#82668
opened Aug 29, 2025 by
migo-chan
bot
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Use optional/mandatory in place of assign in monstergenerator.cpp
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
[C++]
Changes (can be) made in C++. Previously named `Code`
Code: Infrastructure / Style / Static Analysis
Code internal infrastructure and style
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Monsters
Monsters both friendly and unfriendly.
#82667
opened Aug 29, 2025 by
ehughsbaird
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Use optional/mandatory for more vpart_info fields
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
[C++]
Changes (can be) made in C++. Previously named `Code`
Code: Infrastructure / Style / Static Analysis
Code internal infrastructure and style
json-styled
JSON lint passed, label assigned by github actions
Vehicles
Vehicles, parts, mechanics & interactions
#82666
opened Aug 29, 2025 by
ehughsbaird
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Add debug menu entry to spawn npc in player faction
astyled
astyled PR, label is assigned by github actions
[C++]
Changes (can be) made in C++. Previously named `Code`
Code: Infrastructure / Style / Static Analysis
Code internal infrastructure and style
json-styled
JSON lint passed, label assigned by github actions
#82664
opened Aug 29, 2025 by
sparr
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Fix tripe duplication using hot oil
astyled
astyled PR, label is assigned by github actions
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
#82663
opened Aug 29, 2025 by
BalthazarArgall
•
Draft
Mutation selection stops at certain points
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
[C++]
Changes (can be) made in C++. Previously named `Code`
Game: Balance
Balancing of (existing) in-game features.
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Mutations / Traits / Professions/ Hobbies
Mutations / Traits / Professions/ Hobbies
#82649
opened Aug 28, 2025 by
Maleclypse
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Add "autopeek" behaviour to safe mode movement
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
[C++]
Changes (can be) made in C++. Previously named `Code`
<Enhancement / Feature>
New features, or enhancements on existing
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
#82648
opened Aug 27, 2025 by
cafeoh
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Adds contraband to the prison safe of the Warden.
astyled
astyled PR, label is assigned by github actions
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Map / Mapgen
Overmap, Mapgen, Map extras, Map display
#82642
opened Aug 27, 2025 by
Termineitor244
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Turn the electric oil press into an appliance
Appliance/Power Grid
Anything to do with appliances and power grid
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
<Bugfix>
This is a fix for a bug (or closes open issue)
Code: Tests
Measurement, self-control, statistics, balancing.
Crafting / Construction / Recipes
Includes: Uncrafting / Disassembling
Fields / Furniture / Terrain / Traps
Objects that are part of the map or its features.
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Vehicles
Vehicles, parts, mechanics & interactions
#82637
opened Aug 27, 2025 by
BalthazarArgall
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[WIP] Region settings overhaul
astyled
astyled PR, label is assigned by github actions
[C++]
Changes (can be) made in C++. Previously named `Code`
Code: Infrastructure / Style / Static Analysis
Code internal infrastructure and style
<Documentation>
Design documents, internal info, guides and help.
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Map / Mapgen
Overmap, Mapgen, Map extras, Map display
[Markdown]
Markdown issues and PRs
Mechanics: Weather
Rain, snow, portal storms and non-temperature environment
Mods: Aftershock
Anything to do with the Aftershock mod
Mods: Dark Days of the Dead
Anything related to the DDotD mod (classic style zombies)
Mods: Defense Mode
Anything to do with the Defense Mode mod
Mods: Dinomod
Anything to do with the Dinoclysm mod (DinoMod)
Mods: Isolation Protocol ☣
The total conversion mod Isolation Protocol
Mods: Magiclysm
Anything to do with the Magiclysm mod
Tutorial
Vehicles
Vehicles, parts, mechanics & interactions
#82631
opened Aug 27, 2025 by
ShnitzelX2
•
Draft
1 of 7 tasks
ProTip!
Exclude everything labeled
bug
with -label:bug.