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@BuyMyBeard
BuyMyBeard
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Alexandre Lacombe BuyMyBeard

Software Architect

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BuyMyBeard /README.md

Welcome to BuyMyBeard's profile! πŸ‘‹

I’m a MontrΓ©al-based software developer with a strong focus on system design, technical ownership, and building tools and products that hold up over time. I enjoy working on projects where decisions matter and where I’m responsible for the long-term health of what I build.

Alongside professional work, I’m an active game developer with a deep interest in gameplay systems, tools, and technical problem-solving. I’ve participated in multiple game jams and personal projects over the years as a way to explore ideas and sharpen my understanding of interactive systems.

I’ve taken part in several game jams, including GMTK and Gamedev.js, and won the Gamedev.js 2023 Open-Source category, with the project featured on the GitHub Blog. All of my game projects are open-source and available here on GitHub.

πŸ› οΈ The tools I use

πŸ‘¨β€πŸ’» Programming languages

Dart TypeScript JavaScript C# Zig Rust C++ Java PHP GLSL HLSL/CG

🧰 Frameworks and libraries

Flutter AdonisJS Jest Riverpod PixiJS Phaser 3 Bootstrap React Native jQuery ASP.NET

πŸ—„οΈ Databases and cloud hosting

PostgreSQL Firebase OVH Cloud GitHub Pages Azure MySQL

πŸ’» Software and tools

pnpm Unity Git Visual Studio Code Visual Studio WSL 2 Webpack ESLint Aseprite Blender

Stats πŸ“Š

From: 11 February 2026 - To: 18 February 2026
Total Time: 31 hrs 50 mins
Dart 22 hrs 54 mins β–“β–“β–“β–“β–“β–“β–“β–“β–“β–“β–“β–“β–“β–“β–“β–“β–“β–’β–‘β–‘β–‘β–‘β–‘β–‘β–‘ 69.35 %
TypeScript 6 hrs 52 mins β–“β–“β–“β–“β–“β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘ 20.83 %
Other 1 hr 11 mins β–“β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘ 03.59 %

Pinned Loading

  1. Neon-Souls Neon-Souls Public

    Integration project of the techniques de l'informatique program of Collège Lionel-Groulx

    C# 3

  2. Ratatime Ratatime Public

    2023 Gamedev.js jam submission and Open-Source challenge winner

    C# 10 2

  3. GhostWorld GhostWorld Public

    A native ghost world for deterministic raycast queries on interpolated transforms in Unity.

    C++ 21 1

  4. BMB_DSL BMB_DSL Public

    Syntax highlighting for the BuyMyBeard Dialogue System Language

    23 1

  5. pixi-physics pixi-physics Public

    Attempt at creating a physics engine plugin for pixijs

    TypeScript 5 1

  6. Homework-Havoc Homework-Havoc Public

    Ludum Dare 54 jam submission

    TypeScript

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