Godot bindings for Ayagami, enabling MOC3 models to be imported or loaded at runtime as Scenes.
Features
- importing
.model3.jsonasPackedSceneresources - loading
.model3.jsonat runtime as Scenes - importing
.motion3.jsonasAnimationresources - importing models with motion libraries, consisting of all path relative animations
- import
.exp3.jsonexpressions - control expressions with tweenable weights or groupable toggle states
Default blend modes available to Shaders in Godot 4.7.x do not match the reference blending.
Until functionality is merged into Godot, a custom build of the engine with patches are required for the shaders to render models properly. The patch should be applied against 4.7.1
Related PR
godotengine/godot#116686
Godot Editor Icons
https://godotengine.github.io/editor-icons/