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Ayagami-gd

Godot bindings for Ayagami, enabling MOC3 models to be imported or loaded at runtime as Scenes.

Features

  • importing .model3.json as PackedScene resources
  • loading .model3.json at runtime as Scenes
  • importing .motion3.json as Animation resources
  • importing models with motion libraries, consisting of all path relative animations
  • import .exp3.json expressions
  • control expressions with tweenable weights or groupable toggle states

Correct Rendering in Godot

Default blend modes available to Shaders in Godot 4.7.x do not match the reference blending.

Until functionality is merged into Godot, a custom build of the engine with patches are required for the shaders to render models properly. The patch should be applied against 4.7.1

Related PR
godotengine/godot#116686

Asset Attribution

Godot Editor Icons
https://godotengine.github.io/editor-icons/

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Godot bindings for Ayagami

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