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Releases: Arminando/GameRig

Added game.spline_tentacle type

21 Nov 10:56
@Arminando Arminando

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As the title says, added game support for the new spline_tentacle type.

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Kekitopu, spidoche, zenithar0110, jjiangweilan, and rafhael-barbosa-dev reacted with heart emoji
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Major rework; Compatibility with 4.5.4 and 5.0

21 Nov 10:22
@Arminando Arminando
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I have simplified the way we work with GameRig rigs. The main difference is that there are no GameRig metarigs anymore. Instead, any regular rig type gets automatically converted to a GameRig type when you build a GameRig.
For example, you want to build a bird rig. Make a bird metarig, press Generate GameRig. This will convert all the elements to GameRig elements and build the rig. From here you can continue editing the metarig as usual and you will notice that all the types now have a "game." prefix.

You can also convert the types to GameRig types manually simply by changing a bone's Rig type property to a "game". type property.

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gor-rot, HideoriT, AntoniFrasunskiBCS, redflasher, and ohyesss reacted with heart emoji
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Updated to work with Blender 3.5 and 3.6

15 Jul 07:32
@Arminando Arminando

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A change in Rigify code created a bug that stopped this feature set from working in 3.5 and beyond. Download this release to use GameRig with those versions of Blender.

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Skin.eye fix

03 Nov 07:57
@Arminando Arminando

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This type was not functioning properly

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Support for Leaf Hierarchy in Limbs

23 Oct 16:34
@Arminando Arminando

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Added a new toggle to limb rigs that changes the bone hierarchy to a leaf hierarchy. Check the screenshot below to see what I mean.

blender_PtpLFF65P4

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Update to Blender 3.3

23 Oct 16:00
@Arminando Arminando

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GameRig is now fully compatible with Blender 3.3.

What Changed

  • New face rig: there are now individual face components for making modular faces
  • Metarigs cleanup: unnecessary bones have been removed and faces updated to the new face rig system
  • Naming convention update: GameRig types are now categorized properly by type of rig

This update breaks compatibility with metarigs made with previous versions. For your convenience I have added an update button that will convert old metarigs to the new naming convention. You need to do this only once and your metarigs will work again.

I have also added a converter for old faces to the new system.

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UI Overhaul

28 May 20:42
@Arminando Arminando
d9e9552
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UI Overhaul Pre-release
Pre-release

The entirety of the UI has been reworked and moved into a new GameRig panel within the 3D view's side panel.

ui_showcase

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or9, cgdive-todor, ThreeArisesAll, sungkukpark, sliterin, Minabe, and P0llyStuck reacted with thumbs up emoji P0llyStuck reacted with heart emoji
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All standard vanilla rigs and metarigs added

16 May 20:30
@Arminando Arminando

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With this release, all of the existing (non experimental) rigify rigs are now supported as game rigs.
blender_ZQvEYUpEJv

Same goes for metarigs, all the ones that exist in regular rigify can now be created in their game versions.
blender_BgXLus2M2L

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v0.0.1

13 May 19:07
@Arminando Arminando
e094e8f
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v0.0.1 Pre-release
Pre-release

Initial release

The majority of rig types have been added as game rigs, more are coming.

NOTHING HAS BEEN TESTED THOROUGHLY. PLEASE REPORT BUGS SO I CAN FIX THEM.

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