Skip to content

Navigation Menu

Sign in
Appearance settings

Search code, repositories, users, issues, pull requests...

Provide feedback

We read every piece of feedback, and take your input very seriously.

Saved searches

Use saved searches to filter your results more quickly

Sign up
Appearance settings

A game engine for making classic arcade style games using Javascript and HTML5. We're starting moving on a re-organized repo here: https://github.com/akihabara

License

GPL-2.0, MIT licenses found

Licenses found

GPL-2.0
GPL-LICENSE.txt
MIT
MIT-LICENSE.txt
Notifications You must be signed in to change notification settings

AllenWeb/akihabara

Repository files navigation

Akihabara

IMPORTANT NOTES! READ THIS!

We're moving in a new repository, more community friendly and more more more tidy. Is here!

https://github.com/akihabara

So start playing there!

What's Akihabara

Akihabara is a set of libraries, tools and presets to create pixelated indie-style 8/16-bit era games in Javascript that runs in your browser without any Flash plugin, making use of a small small small subset of the HTML5 features, that are actually available on many modern browsers.

Notes for developers

  • For maximum compatibility make sure that you're using the ["name"] for when setting object properties with reserved names like "goto" and "data" (Discovered during patching for Wii)
  • Also do not use the comma after the last element of an array or a property of an object. Still work on many browsers but is broken for Opera Wii. (and probably IE, when will be supported)
  • For making sure that your sub-scripts are loaded, try to add an "alert" at the end. Opera for Wii silently fail when there are syntax errors like the one explained before.
  • Opera Wii wants that canvas have to be blitted at least once before being used - or fails with a browser crash! The built-in gbox.createCanvas was already fixed. Is a good thing to use that method for spawning canvas.

AkibaKa

Thought as a flexible and simple Akihabara resource editor, AkibaKa has been committed partially uncompleted due to lack of time. It should be functional enough but I hope that I'll start working on it again or (better) that someone will pick up the code and give it a spin! :)

Todo

  • Some way for updating the JSDoc automatically. (Darren and Darius wrapped up tutorials and docs! - BTW some scripts for generating docs form sources are needed)
  • Better embeddability keeping playability on mobile
  • Solve randomly blinking sprites on Wii (?)
  • ON AkibaKa: add addImage and addTiles only when used!

Improvement

  • Audio compatibility Work in progress

Nice to have

  • Networking

About

A game engine for making classic arcade style games using Javascript and HTML5. We're starting moving on a re-organized repo here: https://github.com/akihabara

Resources

License

GPL-2.0, MIT licenses found

Licenses found

GPL-2.0
GPL-LICENSE.txt
MIT
MIT-LICENSE.txt

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

AltStyle によって変換されたページ (->オリジナル) /