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Main Version 1.1.2 🦊 #295

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Merged
chanhihi merged 2 commits into main from develop
Jun 11, 2025
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13 changes: 7 additions & 6 deletions ShareExtension/Sources/ShareViewController.swift
View file Open in desktop
Original file line number Diff line number Diff line change
Expand Up @@ -130,15 +130,16 @@ class CustomShareViewController: UIViewController {
})
}

@objc func openURL(_ url: URL) -> Bool {
self.hideExtensionWithCompletionHandler(completion: { _ in
self.extensionContext?.completeRequest(returningItems: nil, completionHandler: nil)
})

@objc @discardableResult private func openURL(_ url: URL) -> Bool {
var responder: UIResponder? = self
while responder != nil {
if let application = responder as? UIApplication {
return application.perform(#selector(openURL(_:)), with: url) != nil
if #available(iOS 18.0, *) {
application.open(url, options: [:], completionHandler: nil)
return true
} else {
return application.perform(#selector(openURL(_:)), with: url) != nil
}
}
responder = responder?.next
}
Expand Down
2 changes: 1 addition & 1 deletion ShareExtension/Sources/View/ShareExtensionPanelView.swift
View file Open in desktop
Original file line number Diff line number Diff line change
Expand Up @@ -14,7 +14,7 @@ protocol ShareExtensionPanelViewDelegate: AnyObject {
func didTapOpenApp()
}

class ShareExtensionPanelView: UIView {
final class ShareExtensionPanelView: UIView {

// MARK: - Properties
weak var delegate: ShareExtensionPanelViewDelegate?
Expand Down
34 changes: 18 additions & 16 deletions iBox/Sources/SceneDelegate.swift
View file Open in desktop
Original file line number Diff line number Diff line change
Expand Up @@ -8,59 +8,61 @@
import UIKit

class SceneDelegate: UIResponder, UIWindowSceneDelegate {

var window: UIWindow?


func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
func scene(_ scene: UIScene,
willConnectTo session: UISceneSession,
options connectionOptions: UIScene.ConnectionOptions
) {
guard let windowScene = (scene as? UIWindowScene) else { return }

window = UIWindow(frame: windowScene.coordinateSpace.bounds)
window?.windowScene = windowScene

window?.overrideUserInterfaceStyle = window?.toUserInterfaceStyle(UserDefaultsManager.theme) ?? .unspecified

window?.rootViewController = CustomLaunchScreenViewController(urlContext: connectionOptions.urlContexts.first)
window?.makeKeyAndVisible()

}

func scene(_ scene: UIScene, openURLContexts URLContexts: Set<UIOpenURLContext>) {
if let urlContext = URLContexts.first,
let tabBarController = window?.rootViewController as? UITabBarController {
AddBookmarkManager.shared.navigateToAddBookmarkView(from: urlContext.url, in: tabBarController)
let tabBarController = window?.rootViewController as? UITabBarController {
AddBookmarkManager.shared.navigateToAddBookmarkView(from: urlContext.url,
in: tabBarController)
}
}

func sceneDidDisconnect(_ scene: UIScene) {
// Called as the scene is being released by the system.
// This occurs shortly after the scene enters the background, or when its session is discarded.
// Release any resources associated with this scene that can be re-created the next time the scene connects.
// The scene may re-connect later, as its session was not necessarily discarded (see `application:didDiscardSceneSessions` instead).
}

func sceneDidBecomeActive(_ scene: UIScene) {
// Called when the scene has moved from an inactive state to an active state.
// Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
}

func sceneWillResignActive(_ scene: UIScene) {
// Called when the scene will move from an active state to an inactive state.
// This may occur due to temporary interruptions (ex. an incoming phone call).
}

func sceneWillEnterForeground(_ scene: UIScene) {
// Called as the scene transitions from the background to the foreground.
// Use this method to undo the changes made on entering the background.
}

func sceneDidEnterBackground(_ scene: UIScene) {
// Called as the scene transitions from the foreground to the background.
// Use this method to save data, release shared resources, and store enough scene-specific state information
// to restore the scene back to its current state.

// Save changes in the application's managed object context when the application transitions to the background.
}


}
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