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@0beqz
0beqz
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interested in seeing how far we can bring graphics. three.js / web dev / ui / ux / graphics / raytracing / rendering

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0beqz /README.md

Hey! I'm 0beqz and I love working on graphics projects for three.js including:

  • SSGI: Real-time global illumination on the web

  • SSR: Screen-space reflections to spice up your scene's realism and specular lighting

  • TRAA: Cinematic anti-aliasing to make your scene appear more filmic and less pixelated

  • Motion Blur: Adds smearing to your screen when moving the camera which gives a cinematic effect often seen in real cameras and games

  • SVGF: Modern variance-guided denoiser using temporal reprojection to minimize the noise in raytraced images

  • Temporal Reprojection: General-purpose pass that's used to properly reproject the last frame into the current frame as well as deal with all sorts of disocclusion issues to reduce temporal lag - useful for enabling lower per-frame sample counts in effects involving GI, AO and reflections

πŸŽ‡ What I'm currently working on:

πŸŽ† What I've worked on:

πŸ‘‰ If my work helps you and you'd like to support it, then I'd appreciate you donating or sponsoring me. Thanks!

Pinned Loading

  1. realism-effects realism-effects Public

    SSGI, Motion Blur, TRAA - Effects to enhance your three.js scene's realism

    Roff 1.7k 95

  2. screen-space-reflections screen-space-reflections Public archive

    Implements Screen Space Reflections in three.js

    Roff 585 48

  3. enhance-shader-lighting enhance-shader-lighting Public

    πŸ’‘ Better lighting in three.js

    Roff 314 18

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