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0 A.D. is Actually Before Christ

0abc, a modification of "0 A.D. Empires Ascendant", version 0.0.24 "Alpha XXIV: Xšayāršā" (IPA: /xʃajaːr̩ʃaː/).

Table of contents

Instructions

  • Download the zip or git clone this repository (https://github.com/0abc/0abc-a24.git).
  • Place it in your /0ad/mods/ folder:
    • GNU/Linux (e.g. Fedora) typically: ~/.local/share/0ad/mods/
    • Apple macOS typically: ~/Library/Application\Support/0ad/mods/
    • Microsoft Windows typically: ~\Documents\My Games0円ad\mods\
  • Launch 0 A.D., click "Settings" and "Mod Selection".
  • Select 0abc, click "Enable" and "Save Configuration".
  • Add, remove, or move up or down any other mods, click "Save Configuration" and "Start Mods".
  • Click "Learn To Play" and "Structure Tree" to see the mod(s) implemented.
  • For more detailed information, please have a look at 0abc-readme.pdf.

(return to table of contents)

Overview

  • Attack damage is randomized, between 50% and 150% of the displayed value, to add a bit more unpredictability to the game.
  • A new damage type, thrust, for spear- and pikemen.
  • A new resource, silver:
    • Silver can't be gathered directly by workers.
    • Traders can only gain silver, no other resources.
    • Apadana, Wonders, and Catafalques have a 1 silver per second resource trickle, no other resources.
    • Mercenaries cost silver, no other resources.
    • Some technologies cost silver.
    • Espionage cost silver instead of metal.
  • Female citizens can no longer build, only infantry can.
  • All support units are bribable.
  • Some civilization bonuses have been removed or replaced.
  • Team bonuses have been deprecated.
  • Units no longer give resource loot.
  • Animals are no longer visible in fog.
  • Corrals are deprecated.
  • Cavalry can no longer gather meat.
  • Lowered unit vision ranges:
    • rams: 50
    • support units: 60
    • infantry: 70
    • cavalry: 80
    • elephants: 90
    • artillery: 100
  • Unit base movement speed is slightly lowered.
  • All structures have the same resistances.
  • Houses no longer have technologies nor can train female workers.
  • Barracks trains advanced infantry by default and is postponed to the town phase.
  • Civic centres can no longer train cavalry.
  • City walls cost more resources and time to build, have more health, and are postponed to city phase.

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New unit costs

 food, metal, silver; population; time
female workers: 50 , , ; 1 ; 9 s
slaves: , , 50 ; 0 ; 15 s
healers: 50 , , 100 ; 1 ; 30 s
traders: 100 , 80 , ; 1 ; 15 s
all heroes: , , 500 ; 0 ; 60 s
 food, metal, silver; population; time
mercenary infantry: , , 60 ; 1 ; 8.4 s
basic infantry: 50 , 30 , ; 1 ; 12 s
advanced infantry: 50 , 50 , ; 1 ; 14.4 s
elite infantry: 50 , 70 , ; 1 ; 17.28 s
champion infantry: 90 , 90 , ; 1 ; 20 s
 food, metal, silver; population; time
mercenary cavalry: , , 90 ; 2 ; 11.2 s
basic cavalry: 100 , 40 , ; 2 ; 16 s
advanced cavalry: 100 , 60 , ; 2 ; 19.2 s
elite cavalry: 100 , 80 , ; 2 ; 23.04 s
champion cavalry: 150 , 100 , ; 2 ; 27 s
 food, metal, silver; population; time
mercenary elephants: , , 120 ; 5 ; 14 s
basic elephants: 200 , 80 , ; 5 ; 20 s
advanced elephants: 200 , 100 , ; 5 ; 24 s
elite elephants: 200 , 120 , ; 5 ; 28.8 s
champion elephants: 300 , 200 , ; 5 ; 36 s
 wood, metal, silver; population; time
rams: 300 , 100 , ; 4 ; 30 s
bolt-shooters: 200 , 200 , ; 3 ; 30 s
stone-throwers: 250 , 250 , ; 3 ; 30 s
siege towers: 500 , 300 , ; 5 ; 30 s
 wood, metal, silver; population; time
fishing boats: 120 , , ; 1 ; 15 s
merchant ships: 150 , 100 , ; 1 ; 20 s
fireships: 300 , , ; 1 ; 30 s
biremes: 120 , 60 , ; 2 ; 20 s
triremes: 200 , 100 , ; 3 ; 25 s
quinqueremes: 500 , 250 , ; 5 ; 30 s

(return to table of contents)

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0abc, a modification of "0 A.D. Empires Ascendant", version 0.0.24 "Alpha XXIV: Xšayāršā"

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